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First game update! Updates every 2 weeks plan in progress.

ACUCALPSE: Update #1

Hello Hoomans!

Today begins the update schedule we planned to deliver changes, content and fixes to the game. This first update contains the changes listed below:

  • HUGE performance improvement: The game now will behave smoothly both in bunker management and attack.
  • Added resources feedback: Now rooms indicate lack of resources (workers & energy).
  • Added a lot of sounds to player’s actions and UIs (clicks, buttons, constructions…).
  • Added damage types: Each kind of bomb (Rock, fire, acid…) will behave differently depending on the hitted entity. SPOILER: i.e: Acid does not affect ground anymore.
  • Added visual feedback to energy system: When a room does not have sufficient energy supply the lights go off.
  • Priority UIs deactivated at the moment. We are reworking the whole system and will be added again when done.
  • Developer shortcuts removed.
  • Defence room reworked regarding slots for defences, energy management and workers.
  • Fixed bug with explorers not going out of bunker.
  • Fixed construction freezes when constructing rooms.
  • A lot of minor corrections and fixes.

As mentioned before in our last post, this new build will be under “experimental" branch in BETAS.

How can you test these new changes?

  1. Go to Acucalypse in your library -> Right click.
  2. Select BETAS tab.
  3. On the dropdown menu, select the “experimental” branch.
  4. Steam will download the new version. Enjoy!

Last but really important, feel free to leave comment, report bugs or share anything in your brains! We really want to hear you!

( ^__^)/