ACUCALPSE: Update #1
Hello Hoomans!
Today begins the update schedule we planned to deliver changes, content and fixes to the game. This first update contains the changes listed below:
- HUGE performance improvement: The game now will behave smoothly both in bunker management and attack.
- Added resources feedback: Now rooms indicate lack of resources (workers & energy).
- Added a lot of sounds to player’s actions and UIs (clicks, buttons, constructions…).
- Added damage types: Each kind of bomb (Rock, fire, acid…) will behave differently depending on the hitted entity. SPOILER: i.e: Acid does not affect ground anymore.
- Added visual feedback to energy system: When a room does not have sufficient energy supply the lights go off.
- Priority UIs deactivated at the moment. We are reworking the whole system and will be added again when done.
- Developer shortcuts removed.
- Defence room reworked regarding slots for defences, energy management and workers.
- Fixed bug with explorers not going out of bunker.
- Fixed construction freezes when constructing rooms.
- A lot of minor corrections and fixes.
As mentioned before in our last post, this new build will be under “experimental" branch in BETAS.
How can you test these new changes?
- Go to Acucalypse in your library -> Right click.
- Select BETAS tab.
- On the dropdown menu, select the “experimental” branch.
- Steam will download the new version. Enjoy!
Last but really important, feel free to leave comment, report bugs or share anything in your brains! We really want to hear you!
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