The main theme of this patch is the completion of the Rabbit Hole release. However, the rabbit hole will not become officially active until I have a few sessions of player testing. If you'd like to participate in this testing, then listen to the Steam community forums for details.
* In order to bring you a hyper-realistic player experience,(sarcasm) the shake effect will now use the terrain height under the water drops instead of the player's terrain height. Get wet on a hillside, and shake. You can see the difference.
* Several effects didn't alway preserve attributes upon serialization. This resulted in effects looking not so good. They look better now.
* A client crash from using tool tips in a collection album has been fixed.
* The error message when the server is down is a bit better, but I need to spend more time on it.
* Certain instances now serialize the world map and send it to the client. Maps are important if you're in a dark rabbit hole.
* Some vendors may choose to limit the number of items they sell to a player. Previously, the limit was always 100.
* Certain instances will "slow reveal" the world map to you as you explore the area. (Rabbit Hole)
* The server does a better job of tracking an entity with multiple stuns.
* If your client crashes in a player instance or rabbit hole, the server records your last location and instance. So, if you log back into the game, AND the instance you were last in is still around, the server will offer to teleport you back.
* I made an attempt to smooth the terrain around the Mother Goose village a bit.
* New gems, patterns, schematics, items, and recipes are included in this patch. I won't elaborate.
* If you leave the rabbit hole, and come back, the revealed portion of your world map should be preserved. Going into other instances in between such as a player instance will invalidate this.
* Several server and client optimizations were done, but they're too boring to specifically identify.
* The player's personal light has been dimmed.
* Ambient lighting in the world has been darkened.
* Some lighting problems with point lights and normals were fixed.
