Hello!

IMG1: All currently implemented wheel locomotion (4-wheels, 6-wheels, 2-wheels-bike,2-wheels-side). The last 2 with 2 wheels have some (unintended) stability issue
Progress update:
(not a build update; progress listed below not yet available to player)
- Wheel placeholder deprecation Out of 4 component types (Locomotion, body, arm and head); locomotion is the most complex one. As mentioned in the previous update; there are currently 2 types of locomotion: wheel and leg. Furthermore, each of those has more specializations of subtypes. In this week all of the wheel locomotion-subtypes logic is implemented.
- Progress priority Some of the more advanced implementations of wheel locomotion are postponed until other more urgent module are completed. i.e: suspension simulation will be revisited later
- Build update vs progress update New build update is on hold until after implementation of test-platforms mentioned in U58 is done. Completion estimation is under 4 weeks. Progress will still be announced weekly.
Next update: 2nd August 2019
Thank you
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IMG2: Progress as per 16th August '19. Changing locomotion during runtime with different movement types. Physics still requires additional setup
