We just deployed our first major update for Defend the Cake. Here's what we've been working on:
Changelog
- Worms now spawn in Score Attack! Each Spice collected in Score Attack will add a +0.25x multiplier to your score per second. Unused or uncollected Spice does not carry over into Score Attack.
- Environment art update
- Additional Wheat has been added to the following levels: - Let it Bee - Metamorphosis - Crabby Road - Webslingers - Killer Queen Score Attack Replay saves have been reset for these levels.
- Tweaked the Score Attack spawns on some levels.
- Removed the Display setting. You can change the display the game runs on by moving the game window to that display.
- Made the error text in tooltips easier to read.
- Hooked up some upgrade states for Defenses.
- All enemies that get hit by a Watermelon will now display some hit FX.
- Removed the flame icon from Defenses. Hooked up some new stuff to better illustrate the Power Up cooldown.
- Performance optimizations.
Bug Fixes
- The “Place the Cake” hint will no longer show up when you replay score attack for a level.
- Watermelons should now do a better job of hitting Worms.
- Upgraded Cheese Knives will now properly apply the damage over time effect on Power Up.
- Cheese Knives will now properly rotate to face their target on Power Up.
- Fixed issue where the score/sec would jump down for the moment between when a flyer grabbed a slice from the Cake and when the flyer arrived at the end of the ground path.
- Toast walls will no longer pop up when rewinding to the previous day.
- Fixed some sprite layering issues.
- Fixed an issue where a Butterfly would not path correctly if the Caterpillar reached an empty cake and turned around before turning into a Butterfly.
- Fixed text overlap on the new thing unlocked UI.
- Fixed an issue where death animations would freeze if the enemy was stunned.
- Spiders will no longer fire webs while carrying cake.