Hello everyone!
First of all, we would like to thank everyone who has joined our playtest a couple of weeks ago. Albeit short, we managed to obtain a lot of feedback from our players. We are currently hard at work adding some of the requested features while smashing those pesky bugs that some players encountered during their gameplay.
Our next public playtest will start on February 20th. Until then, we are not restricting access to the playtest, so even though you are not able to play in servers, you can still hop on to the single-player shooting range and test out the weapons and customized attachments.
If you would like to be in the loop for real-time updates about new updates as well as the overall status of playtest, I would like to recommend you to join our Discord server by clicking here.
There have been quite a lot of messages asking questions about some of the important stuff as our player base spiked in numbers in the last few weeks. So I'll try to address some of them here.
- Is this game going to be Free-To-Play? The answer to this question is, no. We're planning to release the game into early access with a 14.99 USD price tag, however, in countries where Valve (Steam) supports regional pricing, we'll do our best to accommodate them.
- How many people are developing this game? We only have three developers; - MrOkiDoki - Lead Developer and Programmer - Vilaskis - Level Designer, Level 3D Artist - TheLiquidHorse - Weapon, Vehicle and Armor 3D Artist
- Is there a singleplayer campaign/bots planned? No.
- Is there going to be any microtransactions in the game? No. However, in the future way after Early Access, we'll look into possibilities of DLCs and Supporter Packs.
- Will we be able to host our own community servers? Yes, we are hoping to give the ability to host servers to our players sometime in the Early Access period.
- Will there be modding tools? How about Steam Workshop? Hopefully, it will be an eventuality. We would like to see players create their own mods and content for the game in the future. We're hoping to add this feature sometime at the beginning of the full release.
