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Map-generation Overhaul (11/8)

  • Tried a bunch of stuff with our CSG library, SabreCSG
  • Began full code-eval of SabreCSG
  • Rewrote all of the map-generation code.
  • Added Circular rooms
  • Cut down the number of CSG Operations by 10!
  • Cut down the number of Verticies in levels by 4!
  • Cut out tons of stuff which SabreCSG already does better.
  • Adding Curved rooms, and fixing map errors.