
Thank you to everyone joing us in early access!
Frost nova is in! This was a really fun skill to get in, and is quite functional! It, along with the most of the new skills will continue to be tweaked over the next few days, but I have almost all of the major "types" of skills in now. Tomorrow I will be working on the Scout and Disciple archetypes, which I already have planned and, and which will primarily use types that are already coded in.
We're going to need more hotbars!
Dodge, parry, block, and resist are back in with improved math. There aren't any spell casting monsters yet, but that's sure to change soon. Generally you will find youself somewhere betwee 3% and 30% chance to dodge, block, or parry, based largely on your attributes and enchants. They can then be suplimented with certain skills (some on the Scout tree planned for tomorrow), and in time we will have more specific enchants.
v 0.2.1h - 2018.07.12
- Reintroduced dodge, parry, block, and resist with updated math
- Armor, dodge, parry, block, and resist will now show their estimated chance for success when moused over in the stats interface
- Attributes will once gain add to armor, dodge, parry, block, and resist
- Physical, ranged, and magic skill are in once again, though magic is not yet using the stat
- Monsters can now be frozen
- Frozen monsters will break free if damaged
- Fixed a bug causing mana to reduce when spending energy
Added new Apprentice skills:
- Frost Nova, sends out a freezing wave from the caster
- Mud Skin, increases armor and magic resist
- Flame Glyph, area based damage over time
- Clarity, increases mana regeneration
- Fireball, projectile that explodes on impact
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
