
I have upgraded all of the old skills (expect for lucky strike) and added some new ones in complete with sounds and explosions! I ended up picking some of the hardest ones first. We've now got a "wall" type spell that aligns to the ground, as well as two meteor type spells that will fall and deal damage to an area of monsters (probably won't work very well indoors!)
All-in-all I didn't get at all as many skills in as I wanted to in the whole span of this one day, but adding sounds and even just a few more skills to the apprentice class has made it a lot more fun. What we really need after more skills is slow and burning effects and stuns, there's just never enough time in the day!
I've tested things a bit at high levels, they're not horrible, but they're not really where they're supposed to be and I'll be adding in some balancing tricks as well as of course tweaking things over time to player feedback.
Tools and resource "toughness" have been altered a bit as well with harvesting speed upgrades now stronger, but capped at a maximum of 20. These two I wasn't able to test thuroughly today, and will most likely be changed again tomorrow.
Little wonky of a patch, but I think it's worth it for beta! Skills and attributes should automatically reset.
v 0.2.1d - 2018.07.06
- Complete rework of the skill and attribute system
- Added several new skills to the apprentice archetype
- Jobs and classes are now locked until implemented
- Skill tree tiers unlock at 8 points per
- Changed tool stats and resources toughness
- Old items with enchants on them no longer still take up multiple slots
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
