The Great Rebalance!
Combat and equipment math prior to todays patch had several serious flaws with it. Todays patch seeks to remedy those problems and make things much easier to tweak and tune over time. This is the first step to adding in more skills.
Several important changes simplified:
- Medium armor will generally take 100% damage. Heavy armor can offer generally up to around 50% damage reduction. Light armor tends to take around 150% damage. No armor can cause a player to take up to 600% normal monster damage. Please don't run around naked at night.
- Medium skills (Scout and Disciple) will generally do around 100% base skill damage. Heavy skills (Squire) will generally do around 60% base skill damage. Light skills (Apprentice) will generally do around 140% base skill damage. These are of course subject to balance over the next few days of testing.
- Medium and heavy armor penalties to healing and magic are temporarily off and will be back tomorrow.
- This new system no longer stores armor, damage, and speed directly on equipment. That means that once equipment has been upgraded (brought into the new version) it will no longer be useable in older versions. Please back up your files if you plan to play on both the beta and the live branch.
v 0.2.1c - 2018.07.03
- Complete rework of combat, skill, equipment, potion, and enchant math
- Combat "skill", Dodge, Parry, Block, and criticals temporarily turned off
- Adventuring skills now add damage on top of weapon damage
- Attribute bonuses are now displayed in the attribute upgrade interface
- Monsters now scale from 50% difficulty to 100% between levels 0-35
- Enchants now take 1 slot regardless of rarity
- Fixed the available ingredients count in the enchanting interface not differentiating resource rarities
- Added health, energy, and mana regeneration rates (per 5s) to the adventuring stats window
- Added backpack slot count to the recipe details interface when crafting a backpack
- The help menu / getting started will now be enabled at startup by default unless "Show on startup" is toggled off
- Attributes and skills can now be upgraded x10 by holding shift or x100 by holding control and shift while clicking upgrade
- Added Tabula Rasa potion to allow resetting of adventuring skills
- Added Void potion to allow resetting of attributes
