Now pushing the 0.2.1 branch to the public default build!

This patch brings in new animals, plants, and several new recipes, along with many new skills. With more skills and new expandable hotbars players should now be able to survive battles much easier than before. The reason for this being of course so that we can make battles much more interesting.

At present there are no enemy spells, stuns, or special abilities. In the coming weeks I will be working on a variety of things, as usual, including monster abilities and more points of interest. It's time I start laying the groundwork for caves, dimensional pockets, and floating islands.
For players not participating in beta this patch will reset your skills and attributes, so be sure to respec when you get back in game.
The complete list of changes is listed below, the last (0.2.1k) being several small fixes new to even the beta branch. Thank you for all the suggestions and to all the bug reports from the beta branch!
You may need to restart Steam for the update to begin.
v 0.2.1 - 2018.06.27
- Fixed a spelling error
- Increased carrot size/height
- Added wolves animated and vocal
- Added bears animated and vocal
- Added wolf and bear claws and fangs as drops (not used in recipes until tomorrow)
- Added mushrooms
- Added leeks
- Decreased cabbage and carrot fullness rewards
- Added tier based health, energy, and mana potions to known recipes (masonry tools for now) with visuals
- Fixed enchanting slot displays not turning off when lowering rarity in the recipe details interface
v 0.2.1a - 2018.06.28
- Inventory slots can now be dragged onto the hotbar creating a shortcut
- Consumables can now be used from the hotbar with inventory shortcuts
- Added Alchemy crafting profession
- Potions will reward 1 alchemy experience per ingredient used
- Added Furniture and Consumables as crafting categories
- Moved health, energy, and mana potions to consumables category
- Moved bed to furniture category
- Fixed leatherworking and masonry experience not saving properly
v 0.2.1b2 - 2018.07.01
- Animals are now spawned within the terrain generation system using biomes
- Wolves and bears are now mountain biome specific
- Pigs are now grass biome specific
- Arctic wolves now spawn in the snow biome
- Added snowy trees to the snow biome
- Rain will now turn into snow at higher elevations (wip)
- Fixed the majority of cases where monsters and animals get stuck near the player, running in spot and not attacking. Still possible if on the edge of two navigation meshes.
- Fixed monsters and animals from not ending their run animation after reaching the player
- Fixed map not redrawing after recentering
- Fixed a bug preventing new character creation on the beta build
- Stopped adding harvest to the hotbar on new characters
- Fixed new characters being added into old worlds at 0,0,0
v 0.2.1c - 2018.07.03
- Complete rework of combat, skill, equipment, potion, and enchant math
- Combat "skill", Dodge, Parry, Block, and criticals temporarily turned off
- Adventuring skills now add damage on top of weapon damage
- Attribute bonuses are now displayed in the attribute upgrade interface
- Monsters now scale from 50% difficulty to 100% between levels 0-35
- Enchants now take 1 slot regardless of rarity
- Fixed the available ingredients count in the enchanting interface not differentiating resource rarities
- Added health, energy, and mana regeneration rates (per 5s) to the adventuring stats window
- Added backpack slot count to the recipe details interface when crafting a backpack
- The help menu / getting started will now be enabled at startup by default unless "Show on startup" is toggled off
- Added Tabula Rasa potion to allow resetting of adventuring skills
- Added Void potion to allow resetting of attributes
- Attributes and skills can now be upgraded x10 by holding shift or x100 by holding control and shift while clicking upgrade
v 0.2.1c2 - 2018.07.04
- Fixed a bug causing difficulty to continue scaling beyond 100% past level 35
- Fixed a bug not applying attribute bonuses to melee/ranged/magic damage
v 0.2.1d - 2018.07.06
- Complete rework of the skill and attribute system
- Added several new skills to the apprentice archetype
- Jobs and classes are now locked until implemented
- Skill tree tiers unlock at 8 points per
- Changed tool stats and resources toughness
- Old items with enchants on them no longer still take up multiple slots
v 0.2.1d2 - 2018.07.07
- Fixed disciple and apprentice skill counts showing backwards
- Fixed mining speed icon using the skinning speed icon
- Fixed recall not working
- Fixed harvesting skills not loading properly
- Fixed skills with a maximum level being able to go over it using shift(+10) or control+shift(+100)
- Fixed heals not showing their healing amount on use
- Fixed heals not updating the player health bar instantly
- Reduced the x/z positioning noise on lightning strike
v 0.2.1d3 - 2018.07.08
- Fixed harvest strength upgrades not accepting points
v 0.2.1e - 2018.07.09
- Skill damage and costs are now based on cooldown, skill tree, and tree tier, with exceptions for AOE/Utility skills
- Melee type attacks now pull targets from a 2m long 90 degree cone originating from the player prioritizing distance over angle
- Ice spikes will now climb/lower themselves up to 1m from the last spike
- Monsters/animals can now be stunned with shield bash
- Added stomp graphics and audio
- Fixed new characters on the beta throwing errors
- Fixed the character select window hiding the "create" option when enough characters exist
v 0.2.1f - 2018.07.10
- Skills work on demons now
- Demons now have health bars
- Heal is fixed from doing about 1/4 it's intended healing
- Fixed Meteor, Comet, and Lightning Strike not casting properly in certain situations
v 0.2.1h - 2018.07.12
- Reintroduced dodge, parry, block, and resist with updated math
- Armor, dodge, parry, block, and resist will now show their estimated chance for success when moused over in the stats interface
- Attributes will once gain add to armor, dodge, parry, block, and resist
- Physical, ranged, and magic skill are in once again, though magic is not yet using the stat
- Monsters can now be frozen
- Frozen monsters will break free if damaged
- Fixed a bug causing mana to reduce when spending energy
Added new Apprentice skills:
- Frost Nova, sends out a freezing wave from the caster
- Mud Skin, increases armor and magic resist
- Flame Glyph, area based damage over time
- Clarity, increases mana regeneration
- Fireball, projectile that explodes on impact
v 0.2.1g - 2018.07.11
- Added new Squire skills:
- Dashing Strike, runs towards enemy and attacks (15m)
- Shout, temporarily grants increase max hitpoints
- Thrust, causes damage over time
- Guard, temporarily inceases armor
- Staggering Blow, reduces enemy attack speed
- Battle Cry, temporarily grants bonus strength, stamina, and agility
- Charge, rushes towards enemy and stuns them (25m)
- Triumphant Heal, heals for a percentage of your maximum hitpoints after each experience rewarding kill (pigs don't count)
- Ice Missle now slows monsters 50%
- Fire Burst now causes damage over time
- Meteor, Comet, and Lightning Strike now work indoors and only hit enemies near the point of impact
v 0.2.1i - 2018.07.20
- Fixed parry, block, and resist stat tooltips displaying only the dodge percentage
- Fixed harvesting skills not adding tool strength to final damage
- Fixed killing blows with Frost Nova causing monster animations to "freeze" >_>
- Added new Squire, Scout and Disciple skills
v 0.2.1j - 2018.07.23
- Improved navmesh generation around foundations
- Opening and closing doors will now carve the navmesh in real-time preventing and allowing monster passage
- Improved monster line of sight checks for attacking
- Added black outlines to the hotkey numbers and the version text
- Added 3 more hotbar extensions available via the arrows on the right of the 1st and 3rd hotbars
- Hotbar labels will now update to reflect which buttons are actually bound to them
- Stopped the controls window from closing when pressing escape while waiting for keybinding input
- Fixed an error preventing some keys from being able to be combined with shift, alt, and control
- Fixed an error preventing use of more than one of shift, alt, and/or control with a single keybinding
- Added item descriptions to the crafting recipe details interface
- The main attack hotbar slot is now slot 0 (was 10)
- The hotbar slot after 9 (default binding: 0) is now slot 10 (was 0)
v 0.2.1k - 2018.07.24
- Additional hotbar expanded/contracted status will now save across play sessions
- Fixed an error when clicking buildings in the town interface
- Fixed an error thrown when looting a fire elemental when all recipe drops are already known
- Fixed an error in the terraforming interface
