This patch most notably changes tool and resource toughness math. The Strong harvest skills now do more damage per level, but they take up 1 point that would otherwise be spent on basic harvesting strength. This is however now easily counteracted with harvesting enchants. There will probably need to be some tweaking over time, but with the new harvesting enchants I don't think we'll be seeing any problems at higher levels.
There are some good discussions happening on the Steam forums. Most interesting to me is the concept that regular monsters at higher levels don't drop useful loot, and are rarely needed for their experience and light. In other words, they are more a pain in the neck than anything after a certain point. We'd love to hear more opinions on the matter of wandering mobs in the wilds.
v 0.2.2g - 2018.08.13
- Fixed freshly placed facilities not interacting properly
- Fixed dropped items not interacting properly
- Fixed disappearing boats
- Boats can now be picked up using the shift+interact radial menu
- Added a 0.5 second cooldown to boat interaction to prevent simultaneous enter/exit
- Fixed tool strength and speed not showing up in item and recipe descriptions
- Increased strong harvest skill strength per level from 1 to 1.5
- Reworked tool damage and harvestable resources toughness
- Cave resources now properly generate their teir based on the cave entrance location as well as the number of caves decended
- Resource toughness now displayed on mouse over
- Damage done to resources now shown using a yellow damage display
- Added 5 harvesting strength enchants
- Harvesting enchants can only be placed on harvesting tools
- Non-harvesting enchants can no longer be placed on harvesting tools
- Fixed uncommon set enchant icons
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
