I spent yesterday and today working on single player as there are a number of new features in the current beta that have not yet made their way to the live build such as stack splitting. When pushed this will upgrade the live version to the server-client framework, where, even in single player the code will be passed around as if the player is "hosting" a single player game. There were a number of changes that needed to happen to make this and multi-player possible, as well as a number of upgrades that made it it along the way.
I will post a more complete list of the changes when it's safe to go live, hopefully tomorrow or the next day, and have left out multi-player only patch notes until multi-player goes into open beta.
v 0.4.1f - 2019.01.22
- Fixed inventory links on the hotbar not working
- Fixed demons throwing errors
- Water and food and other consumables can now be used from within containers, including water in buckets, and watering cans
- Fixed solace aura upgrades costs calculating tiers incorrectly in some cases
Due to a big drop in productivity from me trying to "grind" through the last of debugging multi-player I've put it down for a few days. I worked on performance and deterministic noise (for improvements to caves, and the procedural dungeon system I've started) over the weekend, and am focusing on getting single-player patched up on the live build until that happens.
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. This beta version is only available to Windows 64-bit users.
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