Multi-lingual support has been furthered to include building and crafting. Three cheers and big thanks to those that have chimed in on Crowdin helping out with translations! If you've a moment to help correct any Google misses, please join us at:
https://crowdin.com/project/solace-crafting
Multiplayer Update:
In truth I have been primarily working on multiplayer. I have successfully set up and tested a dedicated server list for hosting and finding games around the world. Once multi-lingual support is finished I will focus on multiplayer.
There is however one difficulty known as floating point precision. A server cannot handle one player at 100km and another at 0km at the same time. Players need to be calculated within false "pockets" of math in order to keep their number beneath 10,000m. I only bring it up to point out that it's difficult, and it's going to take a while. I'm hoping to have less advanced versions of multiplayer ready for some closed testing in the near future, but the first live release may well take until around Christmas time. Updates will thus be less frequent for a bit, but I will post progress reports as things happen!
v 0.3.3i - 2018.11.13
- Fixed the character list loading twice on the first "refresh"
- Fixed the character list turning on behind the world list after leaving settings
- Fixed "Desert Biome Strength" slider accidentally setting "Desert Cacti Frequency"
- Furthered multi-lingual support to around 80%
You may need to restart Steam for the update to begin.
To opt into Beta you only need to go to your Steam Library, right-click on Solace Crafting, select Properties, click on the Beta tab, and opt-in to the beta. The beta is only available to Windows 64-bit users.
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