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About flip, steal, illegal assets

Update:5:56 UTC, 28.7.2017 from EPIC Games:
At 19:32 UTC on 27.Jul.2017 I received official confirmation that I no broke any laws, licenses, EULA, TOS, etc. Quote:
“There is no conflict here. Epic allows developers to use sample content we've made available in their commercial releases."
Sean Palomino, Sr. Developer Support Manager, Epic Games, Inc.
I expect written apologies from any haters who accused me in stealing, broking license, EULA, TOS, etc. Who I proved that they simply have no idea what they are talking about!
Lets see how many are real men from you accusers, but not just a simple p....y haters?
(Be men once in your miserable live, now you have that chance)

There are only two objects, which are 1:1 from UnrealEngine (it is possible to forget one or two, but not more, total different objects are hundreds):
-The big buggy, because it is so good.
-The machine gun
Any other object is middle or high customized or unique. Half materials contain at least 1/3 own code, The other half are unique. Most materials looks the same as many in UnrealEngine only in default state- you can customize it almost in unlimited variations.

The game was creating for 10 months without 10 days.

Anyone who says that can make such game for 5 min is a joker, tremendous ignorant and simple liar.
Anyone who says that 2 object are equal to more that 500 objects and materials and they are equal to flip (illegal, steal) assets is ignorant, envy and evil person.

My goal was to create very easy and intuitive construction and building game for youngest and oldest, to provoke intuitive creativity and positivity in each person,
with possibility of minimum destructive action and violence.

I am so sorry that i failed in this my adventure.

Lets all be better, positive and color dreamers