Hello everyone, another update for you! This one is primarily focused on dealing with some progress issues and general confusion surrounding the Goals system. It also has two great new tracks added to the soundtrack and the first implementation of the trait system, which should be pretty cool.
Music
- Added two new tracks to the game
- Added a music manager to shuffle through the soundtrack on the map
Trait System
- Added the profile page, which tracks player traits and also displays player name, player image, original career and current rank. Player traits currently using placeholder
- Added visualisation of traits earned in Explore Event screen
Goals System
- Updated the UI for the Goals panel to make the progression clearer
- Rejigged which goals unlock which game elements
- Added DEBUG button to allow player to complete all goals up to selected goal, this is intended to allow players to continue playthroughs if the updates to the order of the goal unlocks screwed with what they had unlocked and left them unable to unlock things
Guild House System
- Implemented very basic first pass of Guild House System (primarily so players don't get blocked on completing main goals). Reach 50 reputation in any settlement and the option appears on the main town hub screen alongside where the EXPLORE option typically appears.
Combat
- Sped up rolls in combat significantly
Levelling
- Increased level cap from 10 to 20
Balancing
- Increased the chance of status roll taking place up again, this time from 16 to 60. Should make combat missions trigger MUCH more reliably.
- Nerfed the rewards for the 'Free Half Day' explore event which could easily be exploited to make a small fortune
Fixes
- Fixed issue where cart stats weren't loading correctly
