This update has been quite a while in the works! The key addition is the locations system, which adds specific places within settlements that players can visit directly once they've learned of them. There are seven locations added with this update, a lot of the work in this update was on the structure and functionality of the whole system, so expect lots more locations added soon to flesh this system out!
There are also some fixes for particularly annoying bugs that had been hanging around for ages, such as the auto-travel when clicking on specific settlements bug.
In addition, some nice quality of life improvements are included, such as buy all/sell all buttons on the market and overviews of cheap and expensive resources available when mousing over settlements on the map screen.
Please note that saved data about settlements may be affected by this update - particularly reputation levels.
Fixes
- Added short delay to TRAVEL button appearing when clicking on a settlement, fixing issue where cart would sometimes automatically start travelling to the next settlement (happened from Oxtown to Arrow due to relative positions on map).
- Starting career stat boosts now save and load correctly
- Added instructions to calculate capacity levels after some event types that had previously been missing them
Systems
- Added system to allow for region specific road events (i.e events that only occur on forest, heartlands, mountain or coastal roads).
- Added system for up to four unique locations that can be discovered and visited directly for each settlement
- Added lots of additional counters and modifiers for status/relationship with various characters and factions
- Added location type: friend - which allows you to visit specific people you meet, spend time with them and develop friendships
- Added location type: crafter - which allows you to exchange a set number of required resources for a number of crafted, more valuable resources
UI
- Added low and high prices panel when mousing over settlements on the map
- Added capacity count to caravan side panel
- Adjusted when tutorial boxes show up
- Escape to exit main menu
- Some settlement UI doesn't appear if market forces UI is already there
Market
- Added Buy All and Sell All buttons
Misc
- Set the title screen to play a random song from the soundtrack rather than than the same one every time
- Limited town reputation to 100 max
- Adjusted depths of settlement and road objects so UI always overlays them
- Adjusted map position (and relative map objects and paths) so there is more room over to the far left of the map
