This version is primarily about improving missions and smoothing the difficulty spikes that they used to cause early in the game. There is also a new mission type (Collection) and missions now have expiry times.
Systems
- Missions offered by settlements now depend on the player's reputation in that town. At lower reputation, they offer easier missions with lower rewards. As reputation increases, the missions become more difficult and the potential rewards increase.
- Missions now have an expiry time - if you don't complete them before it elapses then the mission is failed!
- Added a new mission type - Collection - Head to another settlement, collect something and then return it back to the starting settlement
- Added a mission danger/difficulty indication to the mission screen and mission sidebar, indicating how much your target rating will increase for escort and collection missions and how difficult a combat mission will be for your current security
Balance
- Tweaks to target rating calculations (missions count bit more towards the total now)
UI
- Added caravan background image for when caravan is in settlements (one for each region type) plus transition effect for moving between settlements and the open road.
- Added mouseovers to mission screen icons
- Updated how missions are displayed for settlements on the map
- New UI art - toggle for combat screen, tailor icon, couple scenario icons, additional mission type icons
General
- Completed missions cleaned out more fully
Fixes
- Fixed the issue with Hero stats resetting properly this time!
- Hopefully fixed issue with some fighters and heroes ending up with massively inflated morale after a battle
