This update is mainly a much needed balancing pass, dealing in particular with trade cart stats and upgrades. There are also lots of bug fixes, especially for combat and combat missions.
Balancing
- Adjusted speed calculation so speed upgrades aren't massively overpowered. Road speed now much more important than it was.
- Adjusted cart upgrade stats, moving some upgrades around to balance relative value of each upgrade and try to make choices a little more interesting - less okay at everything upgrades, more focused heavily on one or two stats. Maximum possible cart defence reduced.
- Adjusted cart upgrade costs. Everything is more expensive (total cart upgrade cost now 75,000, over 6 times what it was before). Added a multiplier calculation to costs, so basically each upgrade level ramps up in cost quite a bit, and there is a particular price jump from tier 1 to tier 2 upgrades.
- Tweaks to base cart speed, target rating calculation and chance of combat events
- Updated the level curve, it's quite a lot steeper now
Cart Screen
- Upgrade stat boosts now shown with pips rather than just text
- Stat bars now display cart stats vs cart max stats, rather than caravan stats vs caravan max stats. Caravan max stats are basically the cart stats with added modifiers from various sources outside of upgrades, so this should be clearer without them shown here.
- Cart defence vs security is now a bit clearer
- Various small tweaks to layout of upgrade details
Fixes
- Fixed issue where assigning then unassigning a fighter could lead to endless combat as game thought a fighter was still there
- Fixed issue when unassigning a fighter different to the currently selected fighter
- Fixed issue with combat missions not working correctly after loading a game.
- Fixed issue with combat missions not clearing correctly, leading to empty combat mission fights
- Goods are looted from your cart as intended now - not ALL of your goods at once
- Losing a combat mission now fails the mission even if your cart defences stop the cart being looted after the battle
- Some minor fixes to a few caravan stat and perk calculations
- Tidied up combat screen showing player having won sectors that there wasn't a fight in
- Minor UI fixes
Misc
- Added combat rounds count, max of 8 rounds
- Seperated out status resolve from combat mission resolve as part of fixing a few combat mission issues
- Show resource types stolen on battle result screen, basic implementation for now
