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CS2D 1.0.0.9

CS2D v1.0.0.9 is online. This is a maintenance release without fancy new features. Mainly bugfixes and scripting improvements.

Changelog

  • FIXED Steam bans were not saved properly & USGN bans were also saved as Steam bans
  • FIXED English map voting localization said "sever" instead of "server"
  • FIXED Starting a server via commandline set the map to "" when no map was specified in arguments
  • FIXED Crash when using Lua "tween_frame" on dedicated servers
  • FIXED Crash when using "killplayer" command with no or bad player ID parameter
  • FIXED Issues when exceeding string length limit of 255 chars in some commands (new limit: 400 chars)
  • FIXED Lua command "tween_rotateconstantly" did not work properly with very low speed values
  • ADDED Lua command "tileproperty" (get the property value for a tile frame in the tileset)
  • ADDED Lua command "tween_animate" (constant frame animation for spritesheet images)
  • ADDED Lua hook "itemfadeout" (when item is being faded out)
  • ADDED "maptimeleft" parameter for Lua game command (returns remaining time on map in seconds)
  • ADDED "tilesize" parameter for Lua map command (returns size of tiles in current map: 32 or 64)
  • ADDED "alpha" parameter for imageparam and object Lua commands (returns alpha transparency)
  • CHANGED "name" Lua hook behavior improved for delayed player name changes
  • CHANGED hudtxt/hudtxt2 ID limit raised from 50 to 200 (IDs 0-199)
  • CHANGED Updated cursors.lua example to use player command instead of deprecated reqcld approach