I pushed out Wrongworld's very first update earlier tonight, so (assuming you've got auto-updates turned on) Steam should automatically update your game shortly. I'm 99.9% sure this update should work properly for everyone but, as this is the first one, I'm a little paranoid something will go horrifically wrong and it'll delete everyone's save games or something, so please keep me informed if you experience any problems and I'll do my best to may sure it doesn't happen with future update!
If you have any thoughts on whether these changes - especially the changes to hunger and food - are good or bad, please do let me know. And, as ever, if you have any other feedback or encounter any other problems, send the details my way :)
Anyway, I shall list what's changed below. If you've already mentioned something to me that hasn't been fixed here, that doesn't mean it won't be in future - I'm still keeping track of each and every suggestion I've received - but I just wanted to get this update out ASAP before carrying on working.
----- DEFAULT GRAPHICS SETTINGS -----
Due to a mistake on my part, the game initially launched with the wrong default Graphics Settings. I've now updated that, but it may mean that any changes you've already made to the setting are overwritten, so apologies if this affects you. This is a one-time issue; any future updates should leave your customised settings alone.
----- FOOD AND HUNGER -----
All foods now restore more hunger than they used to, and cooked foods restore a little more health than they previously did as well. If you reload an existing save and already have food in your inventory, the tooltip for that item will still show the old values - simply dropping the item and picking it up again will refresh that.
----- INTERACTING BUG -----
Thanks to the wonderful community (Stylez in particular - THANK YOU), I believe I tracked down the source of the bug that was preventing people from interacting with things after they had been playing for a while. I was finally able to recreate the issue locally (strangely, only on one of my test machines), and I'm pretty sure I've bypassed the issue completely by preventing the Crafting Menu and Inventory from automatically closing when entering Build Mode. This has certainly fixed it for me, but if you continue to have any problems with interacting, please report them to me so I can carry on looking into it.
----- COLLISION ISSUES -----
It should no longer be possible to punch beasties through the scenery (or, at least, it'll be much less likely to happen). Beasts may still be able to initially spawn inside rocks and things, but that's on my list of things to fix in the near future.
I've also tweaked the way in which crafted items are spawned, which should make it less likely the item will fly off into the distance when you're stood right next to something. This still needs some work, but it should be a little more stable than it was previously.
Also, it should no longer be possible for items to be spawned inside the Smelter when you're stood right next to it.
----- TIME -----
Days are now 6 minutes long rather than 5, which, combined with the food adjustments, should take off some of the pressure of starvation and allow people to enjoy the game at a less stressful pace.
----- GETTING STARTED TIPS -----
During the first couple of days in-game, there are a few simple Getting Started Tips that can appear at the top-left of the screen, just to clarify the controls (too many people were unaware that you could hold Interact to auto-collect nearby items). Pressing Escape dismisses them. Speaking of Escape...
----- UI UPDATES -----
Pressing Escape will now close the Inventory and Crafting Menu if they're open. If they're already closed, it'll open the Pause Menu like normal, and it can also be used to back out of the various levels of the Pause Menu.
Fixed an issue that was causing the keys shown in the Controls Settings Menu to multiply each time it was opened.
Added a bit of text to the Crafting Progress Bar to explain that you can press Interact to cancel it.
Simplified the Loading Screen when starting a new game to remove info that is now included in the Getting Started Tips mentioned above instead.
----- OTHER BUG FIXES -----
Fixed a couple of other minor bugs that aren't very exciting (for example, I noticed it was possible for things to go a little weird if you started crafting a structure while you were already placing one - that's no longer possible).
