A small update to resolve a couple of issues.
I improved the code that checks the distance for townspeople when they are walking to a destination, such as a rock to quarry. The old code would confuse the Dwarves and tell them that they were still far away when they were actually right on top of the rock.
So sometimes, you'd get stuff like this:

So, yea...that shouldn't happen anymore. :)
I also removed the distance blur. It's something new I've been experimenting with, but I think it works better when a world is less populated with trees than HammerHelm is. Maybe something for the open world sandbox mode but not necessary for the current map.
