Got the Goblin Brute attack working and wanted to share!

Before he does a special attack, the Goblin's sword catches fire. A fire effect also appears above his health bar and there is an "ignite" sound effect that plays before he attacks. Right now he starts his attack too quickly after the fire appears, so I'll likely add a few more blinks to the health bar before he attacks.
Note he hits fast, but the damage is low. Also, I'm purposefully letting him hit me so you can see it. I could have rolled much earlier. The Goblin does move while he's spinning so just running backwards would actually have resulted in another hit or two while the roll happens fast enough that I get out of his reach much faster. Since he does chase you while he's spinning sometimes you have to roll twice or roll and then run to stay out of his attack.
A Goblin Brute powers up his weapon and is about to begin his Spin Attack

Now that the combat system and monster AI system both support spellcasters and special attacks I can focus on adding more spells and more special attacks for the other monsters.
I'm also working on making rolling more responsive. Right now you have to wait until your attack, block, or other animation finishes before a roll will start. The new system will allow you to interrupt an attack (except a power attack) or a block with a roll.
