Adding new stuff to HammerHelm is always fun, but I also want to make sure I look at what's already there and ask myself is it as good as it could be.
So today's build includes an update to the movement animations that I added yesterday to include better transitions between starting to run from idle and going back from running to idle. The directional animations were a big improvement, but I felt the lack of transitions was something that needed to be addressed.
New Transitions

For reference, the old system

The new system also has an improved run-to-jump and back-to-run transition as well

This build also includes a tweak to the NPC walk animation and a bug fix to resolve an issue where monsters who spawned very close to you would fail to attack. This was most noticeable with the ghosts in the Necromancer quest.
Hope you all have a happy and safe New Year. And thank you again for all of your support and feedback!
