Dungeons & Bosses
- Added The Cadaverous, a new boss in Catacombs.
- Added larger central boss warnings with a warning sound.
- Chomp’s chase warning now names the player he is hunting.
- Chomp’s death now opens the gate leading onward.
- Added “Leave Instance” to your portrait menu after completing a dungeon or Heroic+ run.
Heroic+
- Added Heroic +10, +11 and +12 to Broodmother’s Lair.
- Added Web Cocoon, trapping one player every 30 seconds, including outside combat.
- Cocoons have 2,000 health and must be destroyed by allies to free the trapped player early.
- Trapped players retain their threat and take damage while cocooned.
Enemies & Combat
- Added Starving Zombie elite to Catacombs.
- Starving Zombies apply a shared stacking bleed that also reduces healing received.
- Wounded Starving Zombies can consume nearby corpses to restore health.
- Mobs can now daze and dismount players with successful melee attacks from behind.
- Added skeleton movement and death sounds.
- Improved mob and pet following around corners and across longer distances.
Items & Loot
- Added Gravecloth Hood, Rimebreaker, Relic of Fortification and Band of Ruthless Focus to The Cadaverous’s loot.
- Preset gear can now roll one to three eligible stats, concentrating its stat points into those choices.
- Food and potion effects now retain their base values regardless of level or rarity.
- Fixed Embers not appearing in Currencies until visiting an anvil.
Buildings, Boats & Siege
- Buildings and boats now have individual health pools instead of sharing a percentage based damage scale.
- Construction and repair progress increases from 1% per hit at skill 1 to 5% at skill 100.
- Catapult hits deal less building damage at close range, increasing to 100 damage over longer shots.
- Anchored boats take less ramming damage, making the attacking boat recieve most of the impact.
- Fire Bomb now deals five building damage on landing and every minute.
- Added brown floating building-damage numbers for the attacker.
- Added green repair and construction numbers for the player doing the work.
- Fixed repair numbers being difficult to see when standing close to buildings.
