New Dungeon: Catacombs
- Added first phase of Catacombs dungeon, will be release a new boss every couple of days. With Chomp being the first boss, a total of 6 bosses are planned.
Combat & Runes
- Added Seismic Momentum: build three stacks with weapon abilities, then unleash a shockwave dealing 100% weapon damage to up to six enemies.
- Added Righteous Riposte: parrying grants Paladins bonus Holy damage equal to half their Strength for 10 seconds.
- Added Twin Blade Guard: all classes gain 10% extra parry while dual wielding.
- Added Dual Wield Riposte: all classes can counterattack with their off hand weapon after parrying.
- Onslaught now deals 100% weapon damage when the charge connects.
- Increased Smash and Flash of Steel’s range to 7 yards.
- Smoothed Charge and Onslaught and improved melee hits against moving enemies.
- Fixed repeated Smash effects and bow and death animations switching incorrectly.
Heroic+ & Rewards
- Heroic+ results and PvE Stats now show weekly and lifetime times, server rankings and new records.
- Weekly Heroic+ times and unlocked difficulties reset on Monday, lifetime records remain saved.
- Weekly PvP and PvE ranks award letters, with 500, 250 and 50 Embers for the highest three ranks.
- Opening reward caches now announces your loot to you and your party or raid.
PvP
- Added /pvp to toggle PvP in PvE areas after two minutes without player combat.
- PvP areas enable PvP automatically, leaving disables it after two minutes without player combat.
- Fighting PvP flagged players in PvE is lawful.
- Items & Crafting
- Added a paintable Wall Spinning Wheel, craftable at Blacksmithing level 10.
- Item effects now scale with level and rarity, reaching their strongest bonuses at level 20 Legendary.
- Fire Bomb now lands before igniting and deals 1 damage to characters on landing and every second.
- Public forges now offer separate Item Forging and Rune Discovery actions.
Buildings & Boats
- Stone Tower double the range for up to three players, including spells, shots and Fire Bombs.
- Carts and catapults carried on boats no longer block anchoring.
- Boat anchoring now checks only occupied tiles, without an extra surrounding row.
- Boats can be repaired while unanchored, with the usual two-minute lock after player damage.
Interface & Controls
- Added Focus and Target of Target frames, with custom positioning and a rebindable F shortcut.
- Macros now support focus, target’s target, self and equipped trinkets.
- Added a Currencies tab showing coins, Store Points and Embers.
