Boats & Housing
- Added the Wooden Cog, a faster ship with more momentum than the raft.
- The captain’s wheel now steers the cog and moves its rudder.
- Corrected inverted boat controls.
- Empty boats now lower their sails and coast to a stop.
- Fixed passengers appearing to run on the spot.
- Added a Climb Up action for players with boat permission.
- Boat owners can place furniture on suitable flat surfaces.
- Furniture requiring shelter can be placed inside covered boat cabins.
- Fixed placement on shelves with multiple levels.
- Added house style management to boats and rafts.
- Players can own one home: a house, raft or cog.
- Added anchoring to hold boats in place, including after restarts.
- Boats automatically anchor when the last permitted player disconnects.
- Anchored boats reserve nearby water tiles.
- Anchored boats now require wood for upkeep.
- Boats below 25% health can be claimed by another player.
Combat & Runes
- Holy Wrath now creates an explosion of light, even without nearby enemies.
- Enemies hit by Holy Wrath now display golden light rays.
- Paladin hands glow brighter with each critical stack.
- Fixed repeating Holy Wrath ground effects and their associated lag.
- Smash’s damage over time rune now scales with attack power.
- Added Lightning Rod: nearby direct Nature hits arc to your Shock-marked target.
- Added Overloaded: direct Nature abilities can strike a second time.
- Added Onslaught: Charge marks enemies, and melee hits reduce its cooldown.
Dungeons & Rewards
- Normal bosses award each eligible player 5 Embers per party member contributor.
- Boss-fight deaths prevent respawning until the fight ends or the party wipes.
- Logging out no longer bypasses boss fight respawn restrictions.
- Chest cache rewards now stack correctly, including unidentified runes.
Callboard & Crafting
- Callboard rune rewards now match quest difficulty: uncommon, rare or epic.
- Crafting quest quantities now reflect the difficulty of making each item.
- Crafting rewards now account for resource costs and recipe requirements.
- Stove crafting quests now require one stove.
- Difficult crafting quests are reserved for more experienced characters.
- Level 20 activity quests now reward battlegrounds highest, then Heroic+, then normal dungeons.
Chickens
- Coop chickens now use available space around the coop when the front is blocked.
- Players can assign a character to care for chickens and gain Husbandry while offline.
World & Movement
- Fixed extreme terrain height differences appearing after map updates.
- Prevented terrain outside guild claims dropping too far below raised claim edges.
- Improved footing on steep slopes to reduce falling through terrain.
- Fixed sinking through the bottom floor of the Corner Tower.
- Fixed walking through the stone sides of an affected open gate.
- Fixed the camera repeatedly bouncing against walls.
- Bush movement sounds now stop when the player stands still.
- Floating text now follows actors correctly aboard moving boats.
Interface & Appearance
- Right click targeting now responds immediately, even while the mouse is moving.
- Dragging the camera no longer opens vendors or picks up chickens.
- Windows now block clicks from reaching controls underneath them.
- Neutral characters show a silver sword cursor.
- Hostile enemies show a red sword cursor.
- Callboard NPCs now show a quest cursor.
- Nearby compass markers now hide within 20 metres.
- Added a PVE continent compass marker to help players find the starting city.
- Added 13 male hairstyles with matching textures and saved character selections.
Graphics & Performance
- Fixed spell effects appearing on trees that had already been cut down.
- Fixed World Render Scale so lower settings reduce rendering work.
- Added a lower terrain texture quality option for weaker PCs.
- Added an option to display spell ground effects on terrain only.
- Reduced slowdowns during combat and spell effects.
- Reduced hitches when sounds first play.
- Reduced stutters when mounts load.
