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v0.158

Startron v0.158 has been released!

Tweaks & updates

  • The aurora effect when zoomed into a planet has been redone
  • Telepopping items now looks more fun in the UI
  • Gas giant generation has been redone
  • Added yard rollers (essentially tile blockers so materials accumulate where you want them)
  • Islands generate less predictably on lithrogen planets now
  • Station & salvage yard floor colour is now variable between entities
  • Planet ports now show the correct soil colour in 3D
  • Planet ports have had a few extra details sprinkled around
  • More than doubled the number of things NPCs can say
  • Space and enter can now be used to enter systems, entities & docks
  • Reshuffled the municipal building placement a bit
  • Futons are now restocked at stations
  • Walls indicate which tiles they'll join to when building
  • Soil colour logic for non-planets is now more consistent
  • Various cosmic database updates
  • Various texture updates
  • Various UI text tweaks
  • Bar patron species on homeworld ports is now not random
  • Comets no longer change their orbits if entities are destroyed in a system
  • Linked addons and components now show a line between them in engineering
  • After blowing your zipship up, your new ship will now start at the space centre
  • The energy funnel interface now shows the type of power source available
  • Your zipship shows up better in the tutorial if over a white tile now
  • The shop pricing table is now drawn using cleaner ASCII
  • Stiff fibres now have a different tile appearance to chronc ore
  • The cosmic database on the website now matches the in game database closer in appearance
  • The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere
  • Add beeboop, vectron & lintorian pictures to database
  • All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency
  • Overlapping system names in the cosmos overview are now easier to see
  • Added the actions each crew position can perform to the cosmic database
  • Shop cargo now shows a similar preview to contaminated canisters

Bugs fixed in this version

  • Fixed flickery render errors on the bridge when reading the entity history
  • Fixed missing signs next to ports on homeworlds
  • Fixed planet/sun being massive for 1 frame when loading into a cosmos
  • Fixed ratto starting conditions to say "No oracot seeds"
  • Fixed stars showing through ship windows when on a planet port
  • Fixed auroras happening on star types where they couldn't occur naturally
  • Fixed icecaps not rendering on unlit planets
  • Fixed ship components still being damaged after blowing up and respawning