Startron v0.158 has been released!
Tweaks & updates
- The aurora effect when zoomed into a planet has been redone
- Telepopping items now looks more fun in the UI
- Gas giant generation has been redone
- Added yard rollers (essentially tile blockers so materials accumulate where you want them)
- Islands generate less predictably on lithrogen planets now
- Station & salvage yard floor colour is now variable between entities
- Planet ports now show the correct soil colour in 3D
- Planet ports have had a few extra details sprinkled around
- More than doubled the number of things NPCs can say
- Space and enter can now be used to enter systems, entities & docks
- Reshuffled the municipal building placement a bit
- Futons are now restocked at stations
- Walls indicate which tiles they'll join to when building
- Soil colour logic for non-planets is now more consistent
- Various cosmic database updates
- Various texture updates
- Various UI text tweaks
- Bar patron species on homeworld ports is now not random
- Comets no longer change their orbits if entities are destroyed in a system
- Linked addons and components now show a line between them in engineering
- After blowing your zipship up, your new ship will now start at the space centre
- The energy funnel interface now shows the type of power source available
- Your zipship shows up better in the tutorial if over a white tile now
- The shop pricing table is now drawn using cleaner ASCII
- Stiff fibres now have a different tile appearance to chronc ore
- The cosmic database on the website now matches the in game database closer in appearance
- The transmission marker now resets when you zoom out to the cosmos overview, so it's less easy to miss something pointing you somewhere
- Add beeboop, vectron & lintorian pictures to database
- All flashing arrows for interfaces, flipping planets around, transmissions pointers & docks now flash the same colours for consistency
- Overlapping system names in the cosmos overview are now easier to see
- Added the actions each crew position can perform to the cosmic database
- Shop cargo now shows a similar preview to contaminated canisters
Bugs fixed in this version
- Fixed flickery render errors on the bridge when reading the entity history
- Fixed missing signs next to ports on homeworlds
- Fixed planet/sun being massive for 1 frame when loading into a cosmos
- Fixed ratto starting conditions to say "No oracot seeds"
- Fixed stars showing through ship windows when on a planet port
- Fixed auroras happening on star types where they couldn't occur naturally
- Fixed icecaps not rendering on unlit planets
- Fixed ship components still being damaged after blowing up and respawning