Source: Steam Community (opens in a new tab)
This patch addresses most common response from early pre-alpha testers, in order to provide seamless gameplay of "Arizona Derby" for Early Release
- Addressed the main glitch which pre-alpha testers noticed, that cars flips out easily and feel like 'no weights'. Cars right now are harder to do a wheelie when going over jumps; also it not flip backward; so overall gameplay experience is much more fun and like most of other physics in car games;
- Smoothed out some extreme terrains, in order to have fewer stucks or flip outs on high speeds;
- Improved physics system, fine-tuned collisions and reactions of the cars to grounds and other objects;
- Balanced weight's of the cars, so they don't look like ' floating' over hills;
- Fine-tuned reactions to the small obstacles, less chances to flip from small objects (but thing is that supercars body is light-weight and it going at fast speeds, so that's why it happening if jump wasn't handled at right (lower) speeds, or right angles (it will turn over like in real life).