Ava Hunt and Thieves of the Lost is a grounded, cinematic survival experience set in ancient ruins. The deeper you go, the more the world pushes back — reacting to every step you take. PLAY THE FREE DEMO. WISHLIST NOW. View game page Key features Physical, momentum-driven movemen
Ava Hunt and Thieves of the Lost is a grounded, cinematic survival experience set in ancient ruins.
The deeper you go, the more the world pushes back — reacting to every step you take.
A small update that fixes hovering texts in menus and their content. Some additional optimizations, minor bug fixes, and polishing along to set game experience on the highest level, along the way. Along with those technical changes, there is a crucial marketing change that connec
A small update that fixes hovering texts in menus and their content. Some additional optimizations, minor bug fixes, and polishing along to set game experience on the highest level, along the way.
Along with those technical changes, there is a crucial marketing change that connects AD1 to the AD2 game, by changing the logo from old (a little boring and slow :)
to the new:
Bringing out the competitive focus of the game and its wicked style.
It connects AD1 to the AD2 game since the current game has not Arizona's track (no matter it's created over 5 different and large tracks, they were not perfect and opted from AD).
Since this new logo is the logo of freshly created new tracks in AD2, you can see more details in upcoming 'Arizona Derby 2' page
The upcoming 'Arizona Derby 2' can be wishlisted here: Arizona Derby 2 The game moves boundaries with the highest quality of the graphics of tracks and shaders of the cars. Immersive super realistic physics, with highly challenging AI opponents will keep you hooked to the game. D
The upcoming 'Arizona Derby 2' can be wishlisted here: Arizona Derby 2
The game moves boundaries with the highest quality of the graphics of tracks and shaders of the cars. Immersive super realistic physics, with highly challenging AI opponents will keep you hooked to the game.
Drive the world's top tuners through locations that are hidden gems across the globe.
Ascend the leaderboards, race against the gangs and their allies.
Tune the car into endless customizations and show up to the world.
Hit the pedal, heat out the offroads!
More, superb tracks, cars, upgrades, and optimizations coming along!
Wishlist the game and be first to know about new features that will shake and change the racing world forever:
Dear Players, After the great success of the 'Arizona Derby' game, where tens of thousands of players become part of the AD Republic, we're happy to announce to you that Arizona Derby 2 is just set to happen! AD2 will shake the gaming world, move the standards to unimaginable lev
Dear Players,
After the great success of the 'Arizona Derby' game, where tens of thousands of players become part of the AD Republic, we're happy to announce to you that Arizona Derby 2 is just set to happen!
AD2 will shake the gaming world, move the standards to unimaginable levels, and hooked you up to the most intense actions ever.
It will have far more tracks than even the current game, which has 32 different tracks, they'll be very interesting, dynamic, set all across the globe. It is expected to have even 50 different tracks on huge open-world setups.
AD2 will have super-realistic and most intense visual and sound FX, bringing the overall atmosphere to the point of boiling!
Action-packed scenes, insane jumps action through the hills and cliffs will be a step ahead of anything that you see in racing ever. One thing is sure, after AD2, the world, as you know it, will not be the same place.
There will be new eight amazing bosses, that came on the top of the well-known gangs, that you have to challenge and conquer, in order to become the #1 Offroad Player.
Story play will be even more exciting than the current one, with top-of-the-class cinematic videos and state-of-the-art graphics, utilizing our team's great talent in making videos games from mid 80's and strong passion for racing games, and experience working on over 50 racing titles through years.
No car racing game will have similar fun-packed effects and atmosphere, and it'll be still a step ahead of other racing games, in terms of the most superb graphical features of the tracks, and best car shaders yet with many unique colors, never seen at other games.
And I simply can underline this, since it's fact. Just check the beauty of these shades, it's uncomparable still with any other racing games. Just we don't have huge marketing and the world doesn't know for AD, but that will change. And no matter that, we have the biggest heart ever in the racings, we prove it and will continue to move the limits to higher levels! Like Coldplay lol
You may wonder how all this happens? That one-man-pack, namely me, after making "Arizona Derby 1" get even further and start making a game that's bigger than something that teams of 50 people can do?
After your great feedbacks through the last 2.5 years, from the early Alpha version of AD, and even years before that, after we win the #1 Greenlight position in 2017, a lot of things were being learned through great communications with you, fixed, polished like in no games before, optimized to run on even wash machine, lol. Many features has set standards, to the very extreme, from a cool graphics:
to supreme, fully dynamic, and adaptable UI like:
You can see here how it progressed: https://steamcommunity.com/app/661290/allnews/
The game has about 70 updates with an average of 20-30 issues resolved per one update and many new features added that you wanted, to have this current state-of-the-art offroad gameplay.
Actually, everything of your feedback is being listened to and fixed and improved or extended with new features.
Tons of new, unique equipment will come to the game, making it the utmost experience.
Physics, shaders, AI, optimizations, smoothest and most action-packed gameplay ever, will now be set on the next levels, and no racing games will be able to bring such levels of quality and supreme gameplay.
"Arizona Derby 2" will feature Outlaw Mode with the most unique Cop customization ever.
There will be tens of police cars that can be tuned, equipped with the different sorts of bull bars, blinkers, which will help you to chase outlaws, and of course, in opposite mode, you'll upgrade your tuned Outlaw car to run faster from police.
Soon, millions of players will know and join AD Racing Nation worldwide.
It happened because of you, and thanks to everyone who played and gave their great feedbacks through this time!
Will post in the future landing page of the new game.
Hello AD Players, Please post in the comments of this announcement how many tracks you have unlocked and played in the game. To start, here is a short update from one of the best players in the AD game, XxZ3R0xX, if not the best, because he's topping the leaderboards with records
Hello AD Players,
Please post in the comments of this announcement how many tracks you have unlocked and played in the game.
To start, here is a short update from one of the best players in the AD game, XxZ3R0xX, if not the best, because he's topping the leaderboards with records times, that's hardly reachable, but as he proves it, not impossible.
There are, of course, many of the other great players, who top the leaderboards through the years, namely:
LUNATEK, NITEVISION, MARTENS78, FLASHBAC85, TOYSPACE, CODEX, VRM, CHAVOGHETTA2525, YELLOBEARD, KONSTANTINOWITSCH, OXOTHUK-3A-HACKAMU, JOHN, PAOLO FOUREL, UKNOWN NOMAD, NOWISTOK, VISEGAMING1998, NERDERUDITO, SMASTERMAN, LOCOMOTION 22, TIKLYT, MR. INCREDIBLE, DIRTY PLAYER, THE VEZ, CROUTONOFDOOM, DANKK, HANG9, BOX111, KTM EXC UK, DUH321, INDIGOJINX, NATE S. CRAY, ANTONIO PFAHL, DRYMINATOR, LEONSKI GOLDBERG, JANYS89.CZ, REVENGEFROMMARS, RHDARKKNIGHT, VALKO, LOWOMKIVA, BBARNE297, CREO318, GTCLUB1377, and this guy doing really ultimate also!
There are also thousands of others not mentioned (sorry!!!) or not in the lists since all of 32 leaderboards showing just the top 50 wins and player best win at the track! (So just imagine how fulfilled will be Redwood Rush after XxZ3R0xX devastation 🤣 with almost 900 wins).
So overall, there's not like 2,000 wins on just one race, because all of that great players played like on average at least 50-100 times and just their top result's there, so it approx like over 50,000 to even 100,000 winning submissions are done during all this time, so really congrats for such huge loving of AD offroads!
And XxZ3R0xX stats are:
winning almost 900 tracks just at Redwood's tracks:
So it's pretty impressive, I know that other top leaders having different preferences, playing other tracks.
And total leaderboards on over 30 tracks are being fulfilled with more winnings through summer, after the previous update. Currently, just first Forest Ride tracks have reached almost 2,000 winnings:
All this is a great achievement for the AD Nation, more than 2 years after the game is being published.
Dozens of the players are hooked on this game, which is amazing and inspiring for generations to come! :)
AD Leaderboards are ultimately waiting for many of you to put your names in the off-road history.
Please post in the comments how many tracks you have won, that will be amazing to see.
Hi, This is an update that enabling a rear mirror, which will help you noticing opponents coming from backs. This is an addon to the previous update of opponents' arrows, which help you noticing them faster. The second part of the update is what many players asked in a way to see
Hi,
This is an update that enabling a rear mirror, which will help you noticing opponents coming from backs. This is an addon to the previous update of opponents' arrows, which help you noticing them faster.
The second part of the update is what many players asked in a way to see and orient to the next checkpoint. So it's been added blue Checkpoint Arrow, which will show you the right direction to go.
This is how the final mirror and checkpoint arrows look like in gameplay:
Dear Drivers, This patch brings so much anticipated damages to the game and will change how you know and play racing games forever. Get ready for the stunning off-roads sessions. What does this mean to you? It's a hell of fun, you will not only need to race, clear checkpoints alo
Dear Drivers,
This patch brings so much anticipated damages to the game and will change how you know and play racing games forever. Get ready for the stunning off-roads sessions.
What does this mean to you? It's a hell of fun, you will not only need to race, clear checkpoints along the line, doing stunts, but you should evade other racers, or playing dirty, take them down, get even higher scores based on the values of their cars.
When your car is damaged, take some repair tools in hand, get out of the car to fix it.
Slow-mo of ADriver (avatar out of the car) is even lower 20% so it will take you just part of a second out of the fast action, to do this quick repair (same for looting in-air drops, you'll not waste too much from the race, even if you want to break top leaderboards, since you'll be rewarded with 5 additional seconds to speed up, after successful loot). What takes in race minutes, h
In the above video, you can also see how new dynamic RPM, gear, speed, nitro, hp gauges look like. It's also added HUD items for Entering Car/Fixing car/HP bars etc.
Among other new features, in this version was a list of like 100-points changes/updates/improvements, mainly connected to the complex damage system, but also a lot of fine-tuning, whole new HUD, removing texts but leaving only icons of in-game-scorings (in-air-score, crash score, fast crash, nitro boosters etc.), and balancing many things, scores, XP, AD$, achieved during the game.
Among all of them, a new highly dynamic RPM Gauge system, which will inform you along your offroad pursues:
Also following some players feedbacks, leaderboard fonts updated, so some special characters should be seen:
Also currently it's 1462 wins submitted on the first of 32 tracks.
One of the new features is an arrow from behind which will warn you if any racers go into your way and its specific at AD, since it will show the right angle at which will be coming, so you can adapt your driving strategies in real-time to evade them.
Total number of crashed cars will be stored over time and you will get this increase on main menu player information:
Later on, to be introduced achievements for crashed cars like 50, 100, 200... even 1,000 knowing that some folks played and get over thousands of wins, this can easily happen to be topped over 10,000. Also, separate leaderboards may come for it.
Don't forget to turn on the 'Wild-Ride' Mode, which is set to off by default (will be set from start of the next race) in order to enjoy cinematics actions.
Hey Drivers, Following two years of updates from numerous players, besides talking with top game performers, there is the conclusion to increase the gravity for 20%, and it will results in: - Less jumps over smaller hills, which will enable you to race more on the ground and get
Hey Drivers,
Following two years of updates from numerous players, besides talking with top game performers, there is the conclusion to increase the gravity for 20%, and it will results in:
- Less jumps over smaller hills, which will enable you to race more on the ground and get better times - much stable controls - less side jumps - more of controls during jumps - less in-air-time, which means more controls over rig, during heavy stunts over hills - less moon-land-physics - no-fly physics - less 2-wheely physics
Also: - car will be more downed to the ground - suspensions becomes stiffer - overall you feel more stable during off-road maneuvers
Let compare what's better in terms of performances, joy, race times, and let me know if you like this update, also if you think that gravity can be even higher, or like little lower.
Hello ADrivers, Loot Season is on the way! 1. ADriver Looting Update - No Time Count While Looting In ADriver Mode The new change is that if you were going into ADriver (racer avatar) Mode, time would not be counting. If you successfully loot (only that), you will get even 5 extr
Hello ADrivers,
Loot Season is on the way!
1. ADriver Looting Update - No Time Count While Looting In ADriver Mode
The new change is that if you were going into ADriver (racer avatar) Mode, time would not be counting. If you successfully loot (only that), you will get even 5 extra seconds (so no one can't cheat and press ADriver and smooth out time, and you will have with those 5 extra seconds chance to speed up and also hit the leaderboards with score without any looting delays.
Also, what's important some of the tiers will enable you, based on your luck and chosen tiers, to get much more AD$ and XP than before, so you can buy more upgrades, customizations, or fancy cars.
Time will count only for your allowed time to be out in ADriver.
And looting in-air-drops can bring you tons of rewards, many AD$, nitro improvements, and many upgrades.
Here's instructions and freshly updated Reward tiers that brings you more XP and AD$, if you lucky:
If not, you will still have a chance to win some useful or solace prizes so that you can have more of ADrones or ADrivers, or you will fill up your nitro and boost out the off-roads!
This is done to have more fun in ADriver mode without feeling guilty about the time score, lol. But actually really to have a chance to enjoy the loot & nailing out the leaderboards.
2. Some Wild-Ride mode tunes:
- if the player thrown from the drone, no cinematics - when ADriver Mode expires and cars back to the checkpoint - no cinematics - when the player reset cars to the previous checkpoint - no cinematics
Overall, Wild-Ride gets more balanced so that it will blend smoothly into gameplay.
3. Delivery Cinematics fixed
Lady gets through the tropic bar, when dance, now it is fixed.
4. Pause Menu gets new look and extensions
New features were always added to the pause menu, so it's redesigned and extended and more features, like info on Looting Tiers, are added:
5. ADJ's Soundtrack bar with text enlarged
This is done, following feedback from players, so sound names of over 130 soundtracks that AD have, can be more visible:
Note: This and other HUD elements can be opted out in the Settings.
Offtopic
This is an overview of more modes that can be introduced into current gameplay on 32 tracks, so with current normal campaign racings, there can be 1000s of more cool challenges (don't forget all 32-night racing tracks):
Stay assured, as, with everything here so far, I work hard on them! just for you! :)
OUTLAW MODE
BTW Fresh new game mode is in work and to be introduced by a great idea and the updates of #1 AD Player, XxZ3R0xX:
That's all folks for today, and I hope everyone will find delight in the offroad.
Hello Racers, More cool stuff to improve gameplay: Wild-Ride Mode -its Slow Motion actions have been added in the game, so you can check them on and have cool cinematics while jumping: Anytime, you can uncheck them. Here you can see slow-mo and camera cinematics actions with Wild
Hello Racers,
More cool stuff to improve gameplay:
Wild-Ride Mode
-its Slow Motion actions have been added in the game, so you can check them on and have cool cinematics while jumping:
Anytime, you can uncheck them.
Here you can see slow-mo and camera cinematics actions with Wild-Ride Mode turned on:
Also, a very important thing is that no more too much of raindrops VFX
overlay for the mud/dirt effects (wet puddles actually on roads) since too much rain VFX impacting gameplay, it's cool to have it from time to time when crosses waters and that's it (in the previous video, it's with many raindrops, you can see how unclear screen is, as of many spots of rain, so that's now fixed).
So this is now balanced and you can enjoy the clear picture since some of the levels with a lot of mud/dirt were ruined as like 50% was rain VFX over the screen.
No more Motion Blur effects
No matter I polished it into smooth actions they are definitely doing too much damage to the game, since they making too many visual distractions, so I turned them off and you can enjoy a smooth ride.
I concluded this, as I saw that many of the recent racers don't have these effects like before decades.
Too many VFX can create contra-productive effects. This is also a follow-up on some previous feedbacks, even some of them lasting from game publishing (before I put option to turn off Blur), so hope you'll play and enjoy the cooler game.
This is a small patch that address some of the players feedbacks, so he can enjoy his settings, instead to reapply them: Saving show hide player names and checkpoints Increasing the texts of the message pop-up from bosses that appears in right corners during game, so it's more vi
This is a small patch that address some of the players feedbacks, so he can enjoy his settings, instead to reapply them:
Saving show hide player names and checkpoints
Increasing the texts of the message pop-up from bosses that appears in right corners during game, so it's more visible (this can be hidden in Pause Menu/Settings)
It's an exciting time to share that just one of the 32 leaderboards, has reached over 1,400 wins submissions, which is amazing, since it's all but not easy to win competitions, especially in higher settings. And top leaderboards positions are being held for even year, since it's
It's an exciting time to share that just one of the 32 leaderboards, has reached over 1,400 wins submissions, which is amazing, since it's all but not easy to win competitions, especially in higher settings.
And top leaderboards positions are being held for even year, since it's too hard to reach most skilled players, but still not impossible.
Top scores are really hard to pass, so we challenging you to play, win and post your top scores!!
Currently, top leader is being in 10s of milliseconds challenged, but it's still leading its position:
Pimp your off-road ride and beat the leaderboards! Reveal your off-road talents to the world!
This patch fixing some positioning issues that are unintentionally left with the previous build reported by the player Rogeredogde9, thanks, buddy! Also following his and other players' feedbacks soundtracks get pimped out back to the game with 132 all-exclusive licensed tracks f
This patch fixing some positioning issues that are unintentionally left with the previous build reported by the player Rogeredogde9, thanks, buddy!
Also following his and other players' feedbacks soundtracks get pimped out back to the game with 132 all-exclusive licensed tracks for the 'Arizona Derby' game.
Players really insisted so I organized some dynamic loading and it will not impact the memory, the game package will be a little larger than 14GB. People really wanted it back, especially players that nail all the top results at AD, so I put it back, along with the original AD Rap Soundtrack of 12 songs by a rapper named TxMic.
Here is a video overview of all songs names in-game now (scrolling on the right side) and 'Tropical Paradise' playing in backgrounds:
Also as a reward, I fastly implemented this wishlist from the Rodgerdodge9:
so that now works in the game, you can hide or show other players' names, from the Pause Menu/Settings (notifications texts increasing is on the list as well, just to determine the right size to not be too intrusive for the gameplay screen).
This patch bringing major sound tuning, achieving a much better sound experience to the players without too many noisy volumes, and at the same time perfect off-road encounters. What is being changed? - car to car crashing sounds before delays, as of complex visual logics for abo
This patch bringing major sound tuning, achieving a much better sound experience to the players without too many noisy volumes, and at the same time perfect off-road encounters.
What is being changed?
- car to car crashing sounds before delays, as of complex visual logics for about 300ms, so now that's tuned and bringing real feeling of actions. AD game is full of 1000s of visual complexities to provide such first-class experience, and this is finally debugged
- nitro sounds tuned
- crash sounds lower in volume
- plane sounds adopted
- camera view sounds removal
- handbrake sounds, local or only on racer (since on finish line before was all other cars have too loud handbrake sounds)
- all others sounds tuned
- intro scene cinematics when player shut the doors of the cars are tuned now when 'players enters the car' during the scene
This is a huge milestone in the "Arizona Derby' game, it follows some player's feedbacks and totally improves the place where you will spend time tweaking, tuning, customizing, and buying new rigs, check them in person, and plenty of cool stuff. The game gets ready for its new Se
This is a huge milestone in the "Arizona Derby' game, it follows some player's feedbacks and totally improves the place where you will spend time tweaking, tuning, customizing, and buying new rigs, check them in person, and plenty of cool stuff.
The game gets ready for its new Season, now in Caribbean styles, all with big Menu changes and brand new vibes coming along, for enjoying the most intense racings ever.
(Final trailer has been updated with billboard changes and the introduction of the girl's character).
This patch bringing a new simplified garage scene which is now cleaned of the old train factory and instead shapes of Tiki Islands can be seen, this patch following news where you can read more about that: https://store.steampowered.com/news/app/661290/view/4861045584429590465
On the optimization side, it's a big milestone, since will fix some problems with delayed loading and too much RAM used, since the previous menu was overcomplex in objects. This means that racing will also become fast with blazing fast loading times, better than any other racing games so far (this has always been the advantage of AD and now will become supreme).
First and foremost, meet the Katie
She's fully interactive and will become your best friend in the game, like in no car games before. She will be your guide on the Tiki Islands and bear with you during customizations and other works, also lately will be possible to take her for a ride in a car:
Katie is fully interactive in the menu's and she can be anywhere set, no matter walking, sitting, dance, celebrate with you, or even jogging around the islands while waiting for you to pimp your ride. She's coming from an automotive family and she's fully expertized in the wildest off-road driving.
Billboard videos and other sequences now featuring Katie around and also there's toucan bird, who's fully interactive in the menus, as it flies around, examining, even washing in the Caribbean oceans.
Extreme RAM improvements
Finally, with the new garage both menu and racing, taking more than double less of the RAM (even before previous bigger optimizations). So it's only 2.24GB of the RAM used, menu scene:
And racing scene consumes only 2.4GB:
Before this numbers, as of game complexity goes over 10 even 15GB in some cases, so this is heavily optimizations to boost fps at each rig, so more people enjoy AD on high settings. This will fix issues some players have, when unable to start the game, endless loading screens, etc, enable much smoother performances on lower rigs and plenty of other benefits, including even faster loading of levels.
1. Menu and Garage Extreme Improvement
The menu and UI s simplified, a lot of unnecessary options and features are moved from the menu, with a focus on easier navigation, tuning, upgrading, and customizations of the cars. RAM used is much lower, having in mind that tracks loaded even before blazing fast (comparing to some racing games where you need to wait like up to a minute to load some track and get back), now this will be moved to another level and will be almost seamless, which will make you enjoy in racings instead of loading.
Menu looks now like a typical racing game, simplified (too much of design is unneeded), so you can enjoy Tiki Island Caribbean views:
Delivery (old 'Reward') System has been also redesigned:
Cars are now, due to more light, brighter an shading more cooler:
Btw, soon ADriver, your avatar will be able to enjoy in third/fps in these islands and garage and check cars from close views.
Cars menu is simplified, so you can fastly tweak, tune and buy more parts and cars:
Customizations options narrowed:
Car tune is now cooler place for tweaking the performances:
ADriver stands updated:
ADrone system where you choosing which drones you'll fly:
Overall, the total scene and UI were changed, which will bring in a much vivid experience.
AD Spaces, where you can check leaderboards and more of the options lately, looks like:
Menu will be displayed a little lower on the upper right corner and will looks like this:
Old Spoiler Menu has been improved visually and looks like this with the new image when no spoiler chosen:
All this is redone for you to feel more natural while enjoying tweaking rigs, there's full realistic shading of the colors on the palette and you can pick up, see how it looks on a car, or change it:
Before this menu was called 'Tweaking' and the new name is chosen to help you get on in the new simplified menu. Also, menu customization options are differently set, from body coloring on the top to the details as the rim, spoilers sets, etc.
Final customization options looks like this:
3. Sound, musics, and too much of audio tuned/removed
As part of the overall fine-tuning process to address all the player's feedback and optimization and following some of the player's feedback, that was too much of the audio, music's and fx mixings, this is all fine-tuned and balanced in menus. Too much of the rap soundtrack was removed, the menu's theme is more vibrant, music that fits Caribbean islands atmosphere, like other racing games and there, are no music changes in different menu's which will take you to flow through the game much cooler.
Until today, Arizona Derby featuring 128 licensed soundtracks for the game and about 15 rap soundtracks that are custom made for the game (people who preferer the rap genre can get that soundtrack on Store). After months of thinking (even years) it is definitely chosen option to cut over 100 soundtracks (and all rap soundtracks) for many reasons, most important is optimizations, since extreme RAM intake from 128 soundtracks (and 1000s of other sounds in-game).
Also, for some people annoying vocals ("Good Jump!", etc.), while in-game is no more.
Another reason for this is to opt-out of too many voice soundtracks, so 23 soundtracks that were left, was some of the less intrusive, less vocal soundtracks, so players will flow with the coolest vibes or opt-out of any sounds. Most of them are perfect for the racing and selected by the player's feedbacks over the period.
Also, at in-game-HUD, a little cool music player was removed:
since no need for just a few tracks now, and Arizona Derby isn't about any music style or a particular genre, it's just about racing and cool feelings.
4. Tropical Storm and Siberia Run's scenes dramatically optimized
Also, this patch largely optimizes 12 tracks at Tropical and Siberia maps, where fps increase get almost doubled, also some visuals are improved:
5. Delivery Cards system cinematics has been added
After the Daily/Hourly Delivery card picked up, you'll see some cool cinematics:
To make your Tiki Islands Garage cooler to be and tune, ADriver, who standing near the car will become more fun. He'll be doing, from time to time, some of the 100s of emotes while staying in the menu like:
Two of not so optimized Canadian tracks are now much more optimized.
8. Loading Screens Optimisations
Loading screen that appears before tracks and menu's loading is being heavily optimized. Before it features about 50 high-quality 4k action screenshots from the game, which was way too heavy and it's opted out in favor of the smoothest flow. So together with that 110 reduced soundtracks, these 50 4k screens will be significant RAM and overall fps improvements!
Since a lot of things are cut from the game, for everyone to be able to enjoy on high and stable FPS, a really huge amount of things being reduced (tons of level assets, like more of the hot-air balloons, dynamic clouds systems, etc. Things are changed, polished, and finally optimized. together with removing the old factory garage, so from now one expecting blazing fast speeds anywhere in the 'Arizona Derby'.
9. Disk Space Additionally Lowered down to just 14.3 GB
Hurricane Choliaono roared the tinny, little-known Carribien Islands, where AD garage being set into an old train factory, leaving nothing but few screws on grounds The new facility was been reassembled on the shapes of the old one Things are being rebuilt from bamboo trees with
Hurricane Choliaono roared the tinny, little-known Carribien Islands, where AD garage being set into an old train factory, leaving nothing but few screws on grounds
The new facility was been reassembled on the shapes of the old one
Things are being rebuilt from bamboo trees with help of locals, mainly hard-workers from the Cholo team. They were your competitors on the Tropical Paradise tracks, but they get here to rebuild and help in no time. This is still ongoing activity and AD will welcome you soon in its freshly built camp, where you can tweak and tune your rigs and test them on the tracks.
Good news is that you'll be able to see past the old, shade factory.....
Cleaning old dirty parts of the old factory garage, making rays of the sun shining down, revealing cars in their wild and engaging off-road ways.
Everything is being set for the vivid and most astonishing off-road racings ever:
Cholo is now very proud on it, and no matter he crashed all of his supercars in the previous AD season, he's just recently gets delivery, and still no one's able to race against him:
He lives few Islands further from Tikis and he's always ready for some off-road actions with you, along with other games bosses, which comes now more challenging than ever.
Seeing you soon with the most amazing racing hub ever, since Arizona Derby Camp opening its gates on small Tiki Islands, for you in the very next update!
Lately, ADriver will possibly be able to build tropical houses, bars, equipment, gadgets around, also to explore in the third person but also the first-person view, check cars from sides and so, dive from one to another island, etc.
With the money earned from off-road racing, you can become Oil Magnat, which will make you more AD$ back for buying more equipment, hotels around the tropical islands, and most important unlocking supercars and their custom equipment. Your own custom oil refineries, hotels around the tiny islands, and possibly you will be able to make unlock and build artificial islands all around.
You will own your ports, buying boats but also superyachts.
Ports will earn you money from the cruising ships, which will bring travelers to watch the world's most amazing off-road competitions and many other things.
You will even own your Caribbean air carriers.
Car's and everything will be ultra-bright, getting its high-quality shadings to the focus:
So fans can completely relish spending time in this new place, examining the marvelous beauty of the rigs and in-person experience on your very own Islands.
Every corner will be bright, warm, vivid, and friendly, so can keep on upgrading, tuning, and tweaking your custom rigs with full delight to show in the tracks who's the best.
Images are a work in progress and redoing of the Main Menu, will result in an additional high increase of the performances. Since some parts of the menu stay in memory during tracks, this will be an additional boost to the racing performances that already been highly improved.
These tracks addressing additional optimization improvements on Tropical Tracks, which results in a 15-20% fps increase, mostly reducing too many environment sounds. Also, it will get back Redwood rush levels to the previous default, since reported crashing on new rendering setti
These tracks addressing additional optimization improvements on Tropical Tracks, which results in a 15-20% fps increase, mostly reducing too many environment sounds.
Also, it will get back Redwood rush levels to the previous default, since reported crashing on new rendering settings, so it's reverted back and it's looking very realistic with natural skylights reflections over cars:
Watch on YouTube
Additional particle pooling management will handle faster creating and utilization of particles in a complex and dynamic system.
More of optimizations is under way, to make the experience even lighter on all the rigs
btw some refreshing detail from Redwood vegetations:
to remind you that spring is almost here and it's just about the right time for some coolest off-road actions lol
Hello guys, Without further ado, turn your rigs on and experience the best offroading experience ever with three fresh rigs, packed for the great actions. With rigs, there's coming unlocked 3 exclusive packs of rims and off-road tires. Those packs cost millions of AD$ which will
Hello guys,
Without further ado, turn your rigs on and experience the best offroading experience ever with three fresh rigs, packed for the great actions.
With rigs, there's coming unlocked 3 exclusive packs of rims and off-road tires.
Those packs cost millions of AD$ which will be given freely for you to relish the racing.
All this coming with packs of about 50 updates to the Arizona Derby, to a whole new 2.0 version, with plenty of improvements, new features, and optimizations to make your gameplay unforgettable.
All coming with the 3 exclusive custom rims with golden colors, which is exclusive for DUB41 G01D3N P4CK (don't respray your car, since it's currently impossible to get golden color afterward :)
Note that since of substantial shrinking of file size on HD (from 65GB on launch to 26GB and finally now to just 15GB), it will take longer to download this patch to those who have the game already installed. The patch will be rolled in the period from 8-9 March 2021. Hello Racer
Note that since of substantial shrinking of file size on HD (from 65GB on launch to 26GB and finally now to just 15GB), it will take longer to download this patch to those who have the game already installed. The patch will be rolled in the period from 8-9 March 2021.
Hello Racers from around the globe,
Arizona Derby getting to the next level, bringing a new patch with extreme updates, to make it the world's best racing game in terms of gameplay, graphics, smoothest, and most immersive experiences.
Winter is almost over, but Arizona Derby Season is just about to starts.
We don't have any marketing, you're here only due to the visibility that Steam gave us (and thanks for it), so one way or another more racing fans will be finding the game and enjoy its huge world's.
Switching to the latest Unreal Engine version brought more performance improvements, softest and even more high-end graphics, leaving AAA racing competition in the dust and dirt
And now, without further ado, we're opening a hood:
0. ZERO POINT GAME-OPTIMIZATION
Yes, it's under point ZERO since it will remove the main (now called 'micro stuttering since optimization was improved over time, but still weren't perfect) which was there for years...with very helpful advice from player Hexaae, I do additional optimizations and culling volumes, with all the latest optimizations on the grass particles spawned from tires, firework side, also particles pooling logics, also improved occlusion culling techniques, those visibility cullings make stable 60fps over time.
0a. GAME PACKAGE WAS REDUCED TO JUST 15 GB!
The game package was reduced after its release in July 2019 from initially 65GB to 26GB. The game has 32 open-world tracks, over 85 cars, 35 ADrivers, and a very large amount of customizations, over 100 soundtracks, etc.
The game size on the disc is now reduced just to the unbelievable 15GB for this kind of content, it's really nothing for the amount of the content it offers compared to the other AAA racers, similar in content, and their sizes are about 60GB.
1. Balancing Dirt's off the Cars
This is the core of an off-road game and no matter, we loves our advanced shader work with making supercars extremely dirt, it wasn't always a pleasure to watch it, especially like 80% of the game:
or:
or like this, which may looks glitchy in some occasions:
Such dirt will be much more balanced in terms of cleaner cars:
So finally, we get to move unnecessary dirt from the game (you can also wash the car by going through the waters) and to get much more realistic things. This thing was done long ago, I was so proud of super-realistic shaders and spent weeks into them, that lately I never thought about making cars less dirt and finally, that's happening, so you'll see all the normal dirt, but not some heavy stuff over the car like before. Glass dynamic dirting has also its own way of dirt algorithm and will becoming slowly dirtier, like car materials:
there's dynamic weather systems together with all glass material dynamism:
and interior will be less dirt than this:
or even this:
Dirt levels of car chassis will be going from:
To more tuned values like:
2. Top ADriver's named after best AD Players ever
First of all also will love to give a special hola, to the best racers in-game, and the main characters are now made by guys that topped leaderboards over the previous one and a half years, showing exceptional skills (AD off-road racing require a special skill set which they mastered).
The first top player to get his character in-game is XXZ3ROXX, this dude literally hits out lists with the fastest possible times, we never thought it's possible, and the most expensive ADriver character is named after him, you can unlock him with AD$ earned in-game competitions:
Next, who follow him and even in some tracks topped over his results is LUNATEK, he's also mastered and achieved insane times at the lists:
Another one, who also track them in the feet, is the NITEVISION, rated very highly, gets top times on many tracks:
Next is the MARTENS78, he's playing for a long period of time, on low-end pc and after upgrading rig, he's was amazed what's the graphics on game, he's doing really great as well, he was a leader at many tracks before XXZ3 and NITE top the lists down, congrats, buddy:
Also, we have FLASHBAC85, who's winning the top lists over months and years like Martens, he helped with many feedback, along with many other players (who's also on lists and thank you guy, more of ADrivers will take the name after you).
(please note that Bio in boxes to the ADrivers default from the original version of the game, I changed just theirs's names, if some of you want to add something custom there, please contact me).
We're so proud of you guys, congratulations on it and congratulating the many others mentioned in the previous update and many of tens of thousands who put their names on the top lists, not mentioned, you're doing a great job, congrats guys and girls.
3. Customization of the Controls
There are some changes in information and visuals of the customization controls, also gamepad customizations (since it was experimental) was revoked, so the player can customize keyboard controls.
Latter on this to be extended with full customizations of everything, that's not only Car Racing, but also ADrone controls, ADriver controls, other controls (music, pause, soundtrack...), Photo Mode controls. There's too many stuff in-game, so take care what you override, bellow was default customizations maps:
so you can check on the map, and not override some other important buttons. I will extend this lately, when the game gets more famous, with further customizations, for now, it's okay to have these basic car controls customized.
4. Missing & Fixing Boss Avatar in SMS overlay at HUD
For some reason, in corner of the screen, it was missing Boss pictures and has been put there, so you can check the latest and very useful information during racings (or turn this out if you don't need it, in Settings).
Theis notifications were visible, in some cases, during the game pause, and now that's prevented. Similarly, they'll not appear during Photo Mode. There's over hundreds of useful tips, and you'll be informed from level
5. Some scenes has new lighting built
And this light's now looks nice, like Menu's scenes and lightmaps are optimized so it's achieved even faster loading times and performances.
So all looks even step ahead realistic.
6. Loading screen gets more informations
Loading from menu scene to race will give you more useful information, loading time is blazing fast (comparing to the other AAA racers, were sometimes taking minutes) but anyways it's for your smoother experience, i.e. if you playing 1000s of races:
7. Fixings some parts, lightings, and other stuff in intro scenes
Like initial supercar has some weird transparent spoiler, and few other little glitches, now fixed, so you can enjoy the intro scene:
Also lighting rebuild and more optimized, so it should run more smoothly. It's complex comparing to 99% of other games, it has plenty of high-end content, depicting real off-road garage, so that's why it is optimized over the period to work on your rigs as smooth as possible.
Picture above is AD off-road testing unit
8. Terrain Glitches and Little Polishing Along the Way
AD has 32 big open world's tracks and it's very complex to set it out everything, but over time, I smooth it out and now doing things like:
for maximum perfections (when launched, as of many tracks changes, tracks were widened to be practical without boundaries, so that's left many objects in the air. And that's fixed like a year ago with help of many players all over maps, and now I tried to go over all levels and fix these final parts to be perfect, as it's possible:
and final part of the level:
(Right-click to open the picture in full quality in the new browser tab).
So, such things (due to many changes over years making this wide off-road terrains, from initial very limited and narrow roads):
Is less likely to be discovered all over 32 levels.
9. More Colorful Garage
Starting from this build I introduce more colors into the garage, so it will look vivid and interesting for spending time pimping and tuning rigs into the garage and gets some cool workout done, to pack for racings.
Also, the main stage, there will be AD$ Treasury held and populated with earned golden packs, was before this build more flatten, so now looks like this:
11. Setting out "AD-GAS" feature
This is still an experimental feature, but it may provide in future needs for you to have enough gas in order to play, so you should, like in real life, after a lot of races, put some gas into engines in order to race.
"AD-GAS" feature is just to replicate realism since gas will be affordable in the game.
12. Moving years from the AD-flags
Before, there were outdated years in flags (those flags were made in 2016, so they updated till 2020), in-racings but also in the menu, so now years been removed.
13. ADJ's Music Players Improving
ADJ's is an Arizona Derby music disc jokey radio that mixes over 100's of the greatest hits while you racing, with a lot of licensed music and custom-created soundtracks. There's some changes to the latest edition:
To looks more attuned, also some fixes are done into a functioning, like when music track is changed reset it's display timer, so the title will stay longer on screen.
14. Instructions panels improved
Some instructions panel's UI/UX improved in order to provide more finest experience.
15. Lights Optimisation improvement
Before it's opted that lights stay turned on, even during day events. Movable spotlights taking a lot of the processing power unnecessary, so they're turned down now for all cars. If you want, you can turn it on for your car (it will be better performance than before when other AI racers also have it).
Now it's default turned off and just car days light (very optimized) glow. Point lights, which were very GPU intense, are turned off.
Also, before during the day, that creates sometimes too many bright scenes that looked like glitches, so that's turned all down (when some car gets close to the other cars, too many extensive lights during day time, changes its visual appearing). So now that's fixed.
16. Car Material Reflections fixed for all car materials
Arizona Derby has implemented one of the most advanced realistic reflection shaders into the game industry, enabling great quality of the cars and extreme realism. However, with some materials, we're not satisfied and their reflections were improved. One example of custom reflective shaders, before:
and how reflections looks after patch:
And here's an example of how cool are materials and their reflections now. AD blurring the borders between reality and game, even step further. Everyone posting screenshots with RTX on, and this is a screenshot with RTX OFF since AD takes to max out of your graphical system, like no racer before:
17. Package size has been optimized
By doing more of the packaging and some extra optimizations and removing unneeded content, the AD game gets even better optimizations.
18. Fixing AI's waypoints in Siberia 1st track
Some mess was with waypoints in Siberia part 1 and now it's fixed, so you can enjoy challenging racing out there.
19. Fixed flooded level at Siberia 2nd Track
Endless maps editing made 2nd track of Siberia flooded:
so that's now fixed:
and:
19. Car idle sounds when loading fixed
I turned off some sound glitch when loading from the game to the menu. (Unreal engine makes stays sound active). So now that's a smooth experience.
Also, car idle engine sounds in the garage are lower than before, so it's not too noisy. You can anyways fine-tune all effects in Options/Sound settings.
20. Fixed engine sounds that stays in pause
No more idle engine sounds in the pause menu during racing.
21. On reloading game from Menu, fixed glitching engine sound
No more idle engine sounds glitch while getting back to the Menu
22. Getting into Photo Mode ('F' Key) has engine sounds muted
Engine and ground sounds muted, while cars are in Photo Mode.
23. Pause Menu can't starts in Photo Mode
Pause impossible in Photo Mode and when player reach finish.
24. Photo-Mode can't start in finish
Now it's not possible to start Photo mode once the player reaches the finish.
Also, Photo-Mode is redesigned now and looks like this:
25. First-person cam view from the cockpit is now tuned
By suggestions of few players, first-person cam view from the cockpit is put higher, so it brought more realistic in-car atmosphere:
26. ADriver Third person view is now fine tuned
Camera position is more polished for the closer and more through actions while looting in-air supplies.
27. Exhausts cracks was missing in previous builds
As of some changes, atmospheric exhausts cracks particles were missing from the main car and were never spawned at other racers' cars. This build changing this, making it available for all cars, so much more sporting atmosphere is guaranteed.
28. Introducing Hood Camera Views
Alongside with the few games views, first-person view, and all alongside and back views, Arizona Derby gets a fresh new hood cam view:
Camera's position fine-tuned, so the full car can be in view before was one tire missing from views and now looks like:
32. PhotoMode - auto Depth of Field/Auto Focus set
With Auto-focus enabled, you'll have nicely focused pictures of your car in Photo Mode:
And of course, you can set up focus manually and fine-tune all the details to get the perfect Photo's from the right angle in mid of the most intense action.
33. Firework Optimisations
This extra optimization will make firework less impact (since before it's CPU heavy) on the gameplay, so there will still be some random cool firework, 2-3 during racing, but not too much of them and not too intrusive.
34. More graphics improvements, so car setup, graphics, and lighting are ultra-realistic
Overall, with AD, you'll definitely don't need RTX features, since we utilizing maximum out of the graphical performances:
35. Sophisticated dirt logic's of the cars gets even more realistic
Arizona Derby utilizing a set of very complex visual algorithms that interacts with environments and creating those ultra-realistic weather effects, including dirt, water splashes, metal corrosion, and all other realistic aspects of one off-road competition.
Now it gets even better. We improved and polished algorithms and now cars get dirtier in a longer period, not fastly, not too slow. Another aspect is that cars getting rid of the dirt by simply going through waters and that's now gets faster, so now its more obvious process and you can see every set of the details, and dozens of dirt and other materials ultra-realistic details:
Also, it's added option that if you intend to go through the waters, you will clean your rig for more prolonged, so you will enjoy a rinse and shined ride.
36. No hits to the Car in Photo-Mode
As of large scope, tons of things added over years, there's also cool, very detailed and useful Photo-Mode, where you can take stunning photos. However it has some bug, which I never had time to fix, so you can hit a car (and particles spawn around) with your Photo Camera when orbiting around the car to take a shot from some cool angle, like:
Now, that's fixed and it's not possible anymore.
37. Big Title of Track, Level Name, Boss Name, Track and Total XP
This is all added at the start of the race, so you can keep track on:
38. Finish Standing Position Cinematics fixed
For some reason, maybe as of Unreal Engine switching to newer versions, some important cinematic at end of the gameplay missing, so here is how it'll looks:
Few users told me that on some occasions, the 'Continue' button does not works, since no mouse with whom can be clicked, it's some UE engine glitch (as many of others that I fixed over time...), also little due to extreme AD complexity, but anyways now that's reassured to 100% works now:
40. What happened when you defeat all Bosses?
Lot of players asked me and this is what happens:
And you should continue playing on harder difficulties, unlocking more cars, upgrades, tweaks, and tune your perfect rigs. Also, you should play night races and open totally new perks, along with higher XP.
41. Dubai Pack Giveaway
For all you who are reading all this, this is a special reward since Arizona Derby celebrates this 2.0 version with Dubai Pack Giveaway. Three of the best AD cars will be given freely, to all current and new users:
42. Fixed glitch when sometimes no focus on the start and mouse shown sometimes at gameplay
This bothersome thing was finally fixed, there's no more mouse visible at the start and also gameplay window is focused. Before due to some Unreal Engine complexities, that was not cleared. And due to no focus, sometimes before you press with mouse around, you can't control your car.
43. Fixed glitch that in Main Menu when Cinematic Camera gets out of the scene, instead of to endless loop
This happens if you leave Main Menu Main Camera view or Car View, idle, so the camera after some times gets out of the garage :)
Now that's fixed, and it will loop all the way around.
44. Can't do nitro at idle or low speeds
Nitro is now impossible at idle or very low speeds, which is way more normal than splashing out the whole nitro with no movements since nitro itself will not move the car in reality as well.
45. Golden Cars Material is now available for your custom rigs
With Dubai Giveaway Pack, golden car material is coming, so you can put those shiny colors at any of your unlocked cars.
Before that was not centered and looked a little glitchy, so now looks better:
47. Loading Level Screenshots has been updated
There's a bunch of amazing new action screenshots to entertain you while game loading.
48. Pause Menu look improved
49. Visible more forthcoming checkpoints
Due to asking from some players, it's visible more forthcoming checkpoints, so players can adapt their racing strategies for best results, shortest roads, and prepare for curvings.
50. Options to hide all checkpoints in the game
This is for highly skilled players who want to enjoy the best that the Arizona Derby offers in terms of the quality of visuals without any disturbances. It will be just visible next checkpoint number, which will lead them in the direction. Here you can check how this all work in practice:
Finally, the old boring, white edges of the checkpoint are all gone, from now one AD welcomes you with new visuality of checkpoints, so your racing actions will be unforgettable:
51. Pause impossible when holding Nitro
This fixing glitch that nitro stays and been emptied after you get back from pause since of many variables included in its logics and screen blurring and other effects.
52. 'Continue' button after finishing the race in rare cases doesn't work
Players reported that the 'Continue' button after finishing the race in rare cases not work. This isn't welcoming especially when you earn good results. That finishing logics is very very complex, since of tons cinematics, variables, and other things to bring such immense presentation at Finish Stand, and I found a way to reassure all that, adding an option that you can continue with pressing "SPACE" on the keyboard:
This happens very rarely, from the very starts (due to the complexity of game logic's) and reported just like few times, so I make sure that all the efforts of the players will be rewarded (since before in those rare cases they need to restart the game). Especially when a player gives the best and finish the race and expects top prizes they can't continue, so this will never repeat again even in minor cases.
That's all, folks, for now!
And, you can check more about DUB41 G01D3N P4CK Giveaway here.
PS. a lot of players reporting an amazing increase of optimizations after this patch, hope you will all play like I imagined this game, and see the real fun that was imagined behind this game.
it has a lot of content features and I didn't have time (no matter I posted like 1,000 improvements over time and different kinds of optimizations) to address this properly like now (only if I replicate myself in 30 people lol).
it's great to see players that reported like:
or Arizona Derby best player, XxZ3R0xX succeeded to nail level even better:
many were amazed with optimization fix also:
Still, I have plans to optimize, even more, a fresh new build is on the way that will increase for up to 20% performances of Tropical tracks
While AD videos steadily overwhelm youtube, here's the overview of the most-watched 'Arizona Derby' youtube streaming shows. Players obviously having a lot of fun while playing, some obviously very excited did tons of fun things, while rushing off-roads: You can check how spectac
While AD videos steadily overwhelm youtube, here's the overview of the most-watched 'Arizona Derby' youtube streaming shows.
Players obviously having a lot of fun while playing, some obviously very excited did tons of fun things, while rushing off-roads:
Watch on YouTube
You can check how spectacular their actions and skills were here.
Also here are [url= https://www.youtube.com/c/ToySpacekr]ToySpace [/url]streams, which has millions of subscribers, he created some stunning moments at Arizona Derby using his toy-cars and nice setups.
(No this isn't AD game, that's ToySpace setup lol)
He streamed Arizona Derby for weeks and published like 20's of videos with hours of gameplay. Congrats on a great show, buddy! We stay tuned for more of it.
Here's his streams: https://youtube.com/playlist?list=PLREo7LrjnV7FX3UbqexoIUQQv3zb3z6ZF