This patch is focused on visual effects, extensions of the colors and improved actions, based on ongoing feedback from pre-alpha testers.
Thanks to the support and Community's feedback, I continued to improving and balancing overall gameplay, to be as perfect as possible for Early Release on 10th June.

- Doubled the amount of the new colors (51) and each of them is hand-crafted to be ultimately realistic, reflective and specifics on its own way. (introducing whole new double color shader algorithms, never seen so far in any racing games);
- Fine-tuned (lowered) amount of the radial blur at Nitro and Car-to-Car crash actions asked by Community;
- Slow-motion are opted out to speed overall game actions (based on feedback from many players which experience 'moon-landing' feeling, lack of gravity and 'flying around' with cars, this is together with balancing physics parameters of the cars one of the most important measures to address this issue;
Many ongoing parallel improvements are on its way.
