This update was focused on refining Jet and Supply system, extending looting logics and preparing for final setups of AirSupply

- Navigate Supply Jet fighter to not touching the ground, on a variety of the locations of the extreme difference in height;
- Polishing picking animations (player is unable to move while looting);
- Extend time out of the cars, since Jets will dropping AirSupplies all around and is needed more time to pick up and back to the car (you should drive a bit to location) and catch back race (since of slowed time); also more time is needed since you should devote some time to loot boxes;
- Make a variety of loot boxes and parachutes (5);
- Put heist models, money packs, gold bars, sports bags with looted money, safes; and preparing Looting system (to be extended all over in future period with tons of customizations, add-ons, this is beginning for the EA);
- Finalizing scoring and looting system rewards: AD$, XP, nitro-boosts, etc.
-Looting box HUD, logic, all the types of scoring.
