We have released a content and balance update for Cosmonator!

Please enjoy!
Features
- New level: Hangar Bay (episode 1).
- New spells: Toxic Blast, Shockwave, Energize, Barrier, Energy Syphon.
- New mastery: Energy Master.
- New gauntlet events.
- New enemy types: Rotating Orb (various subtypes), Parallel Turret.
- New feats: Conservation, Energy Snatch, Spell Focus.
Improvements
- Overall color intensity and contrast enhancement.
- Added explosion effects and more intense screenshake upon enemy death explosions for added carnage.
- Continued reward curve adjustment.
- Some spells balanced; Mystic Ball behaviour changed slightly; EMP effect of Laser Bolt slightly nerfed; Chaingun duration slight nerf; Flurry and Frenzy durations improved.
- New enemies inserted into various existing levels; levels adjusted and polished.
- Sell allowance increased.
- Sell cost documentation inserted into shop screen's sell option.
- Swarm made more difficult, as it is now after Hangar Bay.
- Some background entities' graphics polished.
- Bullet casings effect added for chaingun.
Bugfixes
- Spell selling fixed.
- Hotkeys can no longer cast unowned spells.
- Hotkey is cleared when spell is fully sold.
- Chaingun rate of fire documentation fix.