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Cosmonator update 2.7.1 released

We have released a content and balance update for Cosmonator!

Please enjoy!

Features

  • New level: Hangar Bay (episode 1).
  • New spells: Toxic Blast, Shockwave, Energize, Barrier, Energy Syphon.
  • New mastery: Energy Master.
  • New gauntlet events.
  • New enemy types: Rotating Orb (various subtypes), Parallel Turret.
  • New feats: Conservation, Energy Snatch, Spell Focus.

Improvements

  • Overall color intensity and contrast enhancement.
  • Added explosion effects and more intense screenshake upon enemy death explosions for added carnage.
  • Continued reward curve adjustment.
  • Some spells balanced; Mystic Ball behaviour changed slightly; EMP effect of Laser Bolt slightly nerfed; Chaingun duration slight nerf; Flurry and Frenzy durations improved.
  • New enemies inserted into various existing levels; levels adjusted and polished.
  • Sell allowance increased.
  • Sell cost documentation inserted into shop screen's sell option.
  • Swarm made more difficult, as it is now after Hangar Bay.
  • Some background entities' graphics polished.
  • Bullet casings effect added for chaingun.

Bugfixes

  • Spell selling fixed.
  • Hotkeys can no longer cast unowned spells.
  • Hotkey is cleared when spell is fully sold.
  • Chaingun rate of fire documentation fix.