We've released a relatively major content and balance update for Cosmonator. We have added a new level, a phasing cooldown indicator and several new enemies.
We have also balanced the player progression curve. This was mostly in order to address complaints relating to player progression and the cash reward penalty. Please remember that due to balance changes, the playing experience of existing profiles (especially advanced profiles) will have been affected in some cases. You might be surprised by how much cash reward you suddenly get now, for instance, but some of the later levels will also feel slightly more difficult.
Please enjoy! As always, any feedback is greatly appreciated! We'd like to give a shoutout to Kela420, Stardragon EX and Slewey for their invaluable feedback so far! Kela420 is officially the first person to complete Cosmonator on Impossible difficulty. A monumental feat!
Full details as follows:
Features
- Phasing cooldown indicator.
- New level: Lava Caves (in Episode 3).
- New enemies: Small Green Tank, Lava Pod, Magma Pod.
Improvements
- New ranking balance, which has a more gentle penalty curve.
- General reward and slight difficulty adjustments made accordingly.
- Level edits: Most notably Swarm, Tesseract, Minesweeper, Construct, Crystal Sequence.
- First 3 bosses made a little easier.
- Sideship master minor nerf.
- Regeneration Feat improved.
- Chaingun balanced: general improvement and scales better with Shot Spread.
- Additional Gauntlet events.
- Drone AI adjustments; drone aim efficiency increased.
- Minor adjustments to several spells, notably: Deflect made cheaper; Limpet Bomb more powerful; some duration buff spells durations improved; all Drone spells durations improved.
- All sideship options concurrently available.
- Impossible difficulty unlocked by default.
- Game ending can be skipped after 5 seconds.
- Updated music and two added tracks.
- Laser enemies nerfed a little bit.
Bugfixes