Developer postOriginal post (opens in a new tab)

0.4.1c: General fixes. Enabled DirectX 12 support.

NEW OPTIONS

Gold/Gem Glow:

Although glowing gems are cool, too many gems in one spot can look a bit weird, especially late-game. You can now disable their glow if desired. (they will still sparkle)

Enabled by default. Located under Options > Effects.

Physics Multithreading:

Previously, physics multithreading was always enabled. Now, the option can be toggled.

Enabled by default. Located under Options > Advanced.

GRAPHICS

Windows:

  • Default graphics API is now DirectX 12.
  • DirectX 11 will be automatically chosen if DirectX 12 is not available, or Vulkan as a last resort.

If desired, you can force DirectX 11 or Vulkan using the following command-line launch options:
-force-d3d11
-force-vulkan

GAME ENGINE

Unity:

  • Updated Unity to 6000.2.7f2.
  • Resolved particle system crashing issues.
  • Resolved a Unity security issue.

Logging:

  • The debug log now says which graphics API is being used.

Fixes:

  • Fixed a couple possible memory leaks regarding HTTPS requests for player statuses and leaderboard entries.