
Doo doo doo doo (that's the sound I think it makes to itself as it runs along.)
I've added staff you can hire to help you with your zookeeping, they're these big battery-with-legs-and-arms-and-a-lantern-as-a-head things, and they're pretty helpful:
The gameplay issue I allude to that video is that maintaining big zoos was increasingly difficult, the larger they got. It wasn't hard to build a big zoo, it was keeping it going that was challenging. At a certain point there were just too many monsters needing food, too many litter bins needing emptying, just too many jobs for one player to manage. Because, remember, if a monster goes hungry, after a little while they get agitated, then angry, and they start breaking stuff and killing everything they can get their teeth/claws/tentacles into.
But with staff to do all the busywork for you, you can keep expanding and building, and investing in new monsters and redesigning your zoo without having to do a full-zoo circuit to keep everything going. Of course, you have to invest in these staff first and scale up the right way, but the automatons are already really helping.
As I say in the video, there's a few more things I think these automatons can help with, and I'd like to make them upgradable and more efficient. But it's a good start!
Here's a few links so you can keep in touch:
- The Guild Of Cursed Zookeepers - Get a free Zookeeper character for The Eldritch Zookeeper!
- Our lovely Discord server
- Go on, do a subscribe.
More updates coming soon.
Matt