Developer postOriginal post (opens in a new tab)

Warlordocracy v5.1 to 6.0

I'll do another Brigand patch by next weekend, and a new Brigand mod contest shortly after that.

For now, I finally uploaded the first alpha of Warlordocracy Chapter 6 to the Patreon, which is set 25 years later. Your party will be older and have decreased stats. Should be finished this summer.

Patreon: https://www.patreon.com/c/lcsoftware

Also finished another 10 patches for Warlordocracy. Here are the change logs.

VERSION 6.0:

-Released Ch.6 Alpha on Patreon!

-Fixed bug from last patch where player party would auto-extinguish campfires and torches in the daytime.

-Character window now displays swimming ability, aquatic, flying, etc. in status effects list.

-Character window now updates when moving to show current elevation in status effects list.

-New muffled tavern sound effects for Ugliest Pony Upstairs map in Ch.4.

-New sprites and sound effects for combat abilities (more variety now).

-Doomed status effect (the Welting Doom) is now contagious.

-Added more characters and snowy objects for Ch.6.

VERSION 5.9:

-Campfires no longer auto-ignite themselves in clear weather.

-Mobile AI now lights campfires, torches, etc. at night, and extinguishes them in the day (from 2 paces away).

-Status effect tutorial messages are now repeated in Ch.2, added tutorials for later status effects to Ch.3+4.

-Added a TON more objects, sprites, and tiles for Ch.6.

-Added new animals for Ch.6: Mountain Bear, Cave Bear.

-New small light effect sprite for candelabras.

VERSION 5.8:

-Arrows + Bolts will now convert to quivers if more than 10 are stacked on same tile.

-New script boolean: "if_objStack" to check for multiple objects of same name on same tile.

-Script command "objDelete" will now delete objects on same tile if delete count is greater than 1.

-Contacting black market with Streetwise ability now requires at least 5 friendly characters on map.

-New ability notification dialogue now shows ability icon.

-Added more objects, sprites, and tiles for Ch.6.

-Updated all manuals.

VERSION 5.7:

-Interacting with your own head will now set destination behind you like it should.

-Brink is now in Ch.5, along with new reputations: Brink's Friend or Brink's Benefactor.

-LOTS of new characters for Chapter 6 (28 new characters total so far).

-New objects for Chapter 6: forgeHuge, bellows, krugTent, krugShelter.

-Fixed gameover and credits screens on high resolution.

-Fixed map border disappearing on map change.

-Mouse cursor now bigger on high resolution.

-Increased weight of fur pelts from 1 to 5.

VERSION 5.6:

-Added border around the map while zoomed out.

-New tracks from Sonic Kitchen: Frostgate, FrostgateNight.

-New trap object for doors and chests: Hinge Traps (multiple kinds).

-New item for Ch.6: Fur Clothing (protects from environmental cold, changes sprite).

-You can now craft Fur Clothing at a loom with Sophistication ability (Chapter 6 only).

-You must now be adjacent to concealed non-mobile objects to spot without Spotting status effect (not 2 tiles).

-Insulated status effect now protects against shock and cold (instead of shock and mind).

-Murderer rep now prevents Pacifist rep and achievement in Ch.1 ending.

-Improved some Ch.1 dialogue with Feluco and Favius (dialogue reward).

-Added some party dialogue to Ch.3+4 with Hamchop and Shale.

-Updated Mechanics script with sounds for disarming traps.

-Updated Ch.3 to Ch.5 with Hinge Traps and extra details.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Added more ambient sounds for Ch.6.

VERSION 5.5:

-New insanity effect in which animals will speak gibberish to you.

-Target is now cancelled when Berserk or Ravenous effects wear off.

-Party level now factors in base stats like max HE, melee damage, etc.

-Everyone in the party now gets +5 Max HE and ME at the end of each chapter.

-Upated all sample parties with new HE and ME max, nerfed Cake Mode a bit.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Added more baddies to the Ch.5 finale.

VERSION 5.4:

-Fixed Main Menu labels (for real this time).

-Undying mobiles now heal 3 health per second (much faster).

-Added characters and sprites for Ch.6: Hornello, Shesh, Cordia, the Stranger.

-Added more snowy objects, sprites, and tiles for Ch.6.

-Early chapters now have limits on insanity effects.

VERSION 5.3:

-Fixed bug with abilities that require skill levels over 10.

-Fixed bug where status effects would overlap multi-line character names in HUD.

-Fixed bug where Raptors would not speed roll if they were controlled by Izari Wild Clerics.

-Updated Patron Stories and Holiday Havoc for Patreon subscribers.

-Added more snowy objects, sprites, and tiles for Ch.6.

VERSION 5.2:

-Fixed the Necromancy spell Unliving Weapon.

-Failing gemcrack translations now causes insanity.

-Animate Corpse and Army of the Dead Necromancy spells now require nearby corpses.

-Zombies are now called Undying, and they regenerate health (skellies are only in dreams).

-Missiles now continue to target while paused, but do not disappear until unpaused.

-New tracks from Sonic Kitchen: Preparations, FrostgateKeep, Monastery, IzarCity.

-Mr. Beaves now disappears with a flash in death script (he's not real).

-Added more snowy objects, sprites, and tiles for Ch.6.

-Lots of new Undying Beastfolk baddies for Ch.6.

-Fixed label in main menu "Auto-Pause" settings.

-Updated credits and manuals.

VERSION 5.1:

-Missiles now continue to their destination while paused, since ranged attacks are instant.

-Added Flash Arrow option to Augment Arrow ability.

-Added more snowy objects and sprites for Ch.6.

-Added more snowy map tiles for Ch.6.