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Warlordocracy v4.1 to 5.0B

Lots of progress on Warlordocracy, LCSoft's real-time-with-pause CRPG.

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Video of a major battle in Ch.5 involving two opposing catapults.

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Here's a summary of the last 10 patches.

VERSION 5.0:

-You can now rearrange abilities like you can with inventory.

-Status effects are now displayed in front of character portrait in character tab.

-Selected ability name and cost are now displayed where status effects used to be in character tab.

-Changed Douse Arrow ability to "Augment Arrow", increased required skills for flame and explosive arrows.

-Fixed bug in Ch.2 where Feluco couldn't talk with Mikus after meeting with Lord Mesali (thanks to mickeimouss).

-Killing pirates during the dock raid in Ch.1 will now get you respect, wealth, and maybe a point from Brayna.

-Fixed problem in Ch.2 where you could murder Yara and rob her inn without consequence (thanks to zf13448).

-Moved locked chest and loot from civilian house in Lockdell Market in Ch.1 into Lying Flute Tavern.

-Deleted book on Golems in town hall in Ch.5 to reflect dialogue (thanks to Exiled Fool).

-Fixed rare bug with auto ability use when interacting with usable crafting stations.

-Added more reactions to Murderer reputation in dialogue.

-Added Flash Arrow option to Augment Arrow ability.

-Updated and upgraded sample parties for all 5 chapters.

-Updated Player's Manual.

VERSION 4.9:

-Purchase confirmation while shopping now displays item count.

-Fixed MAJOR bug in Ch.5 where a Major Battle wouldn't end (thanks to Exiled Fool).

-Fixed MAJOR bug in Ch.5 where city transitions were broken (thanks to Exiled Fool).

-Fixed rare crash when spawning baddies on maps with water tiles (thanks to Exiled Fool).

-Fixed bug that caused problems when buying stacked objects with a full inventory (thanks to Exiled Fool).

-Fixed bug where Bio-Neuro Gemcrack didn't let you cancel from spell selection (thanks to Exiled Fool).

-Fixed bug where Tyracho's rat pheromone quest wasn't working with stove (thanks to mickeimouss).

-Fixed bug in duet with Lara in Ch.5 that set respect to low number instead of increasing it.

-Fixed bug where you could target any location with artillery, despite highlighted tiles.

-Fixed bug where characters stayed in HUD after being dismissed from party.

-Vampire Bats no longer phase out in daytime during a Major Battle.

-Reputations section of Journal tab now has multiple pages.

-Pick commands no longer pick objects that are phased out.

VERSION 4.8:

-Added more Complex Chests with loot to Ch.5.

-Removed Composite Bows from Ch.1 (thanks to mickeimouss).

-Fixed brewing stew with Alchemy ability (thanks to mickeimouss).

-Fixed stealing moonlight flowers from huts in Ch.2 (thanks to mickeimouss).

-Fixed bug that skipped dialogue if you talked to Lord Mesali without letter in Ch.2 (thanks to mickeimouss).

-Izaris no longer attack Stringer on sight at the Ugliest Pony Inn in Ch.4 (he looks like an Izari noble).

-Romancing Lara in Ch.5 is now impossible with the Sex Patron reputation.

-Added more reactions to Grave Robber and Sex Patron reputations.

-Added a Sophistication persuasion opportunity to Mikus in Ch.5.

-Fixed Crypto Gemcrack properties in Naked Hills map in Ch.4.

-Brayna now acknowledges the pirate raid in Ch.1.

-Reps no longer displayed in character creation.

VERSION 4.7:

-All skill/ability checks for spells are now in spell scripts themselves.

-New ability for Ch.6: Overclock Gemcrack (create a single-use spell gem).

-New item: Dead Gemcrack (throwable item left over from Overclocked Gemcracks).

-Fixed MAJOR bug that erased relationship reps in Ch.4+5 (thanks to Exiled Fool).

-Fixed bug that prevented crafting Stew with Naturalism ability (thanks to Macabre).

-Fixed bug where scripts glitched out if night fell while Andresi read letter in Ch.2 (thanks to Macabre).

-Fixed Leadership ability description to include passive dialogue options (thanks to Exiled Fool).

-Fixed bug that decreased respect by 99 in Jonoros dialogue in Ch.4 (thanks to Exiled Fool).

-Fixed blocked tiles above footholes in Mesali Camp in Ch.4 (thanks to Exiled Fool).

-Fixed bugs with Stringer and Sebastius romances in Ch.4 (thanks to Exiled Fool).

-Fixed purchasing mage contracts at War Table (thanks to Exiled Fool).

-Fixed obelisk next to Tevani Camp in Ch.4 (thanks to Exiled Fool).

-Updated encyclopedia, Player's Manual, and Shrouded Arts.

VERSION 4.6:

-Fixed major crash that happened after chickens were killed (thanks to Placeholder Name).

-Fixed major bug where player would get "Noble" rep at end of Ch.2 instead of "Guard" (thanks to Exiled Fool).

-Fixed bug where storing items in rucksacks did not check for max load (thanks to Exiled Fool).

-Fixed double Stringer bug if he is imported into Ch.4 (thanks to Exiled Fool).

-Fixed some dialogue inconsistencies in Ch.3 and Ch.4 (thanks to Exiled Fool).

-Worked some more on Ch.6 maps (coming this April probably).

VERSION 4.5:

-Objects are no longer repositioned into tiles when dialogue windows appear.

-Fixed major bug from last patch where walking in sand caused major slowdown (thanks to Exiled Fool).

-Fixed bug where AI using buff abilities would make animation effects appear over target instead of self.

-Weapons are no longer drawn while swimming, but they remain visible in the HUD.

-Added 2 new spells: Drowning Torrent and Fire Rain, updated Shrouded Arts PDF.

-Camera flashes are no longer canceled by dialogue windows.

-All spell icons now have frames.

VERSION 4.4:

-Sorted saves alphabetically, with Autosave and Quicksave listed first.

-Save/Story info now continues to be displayed in main menu after you click on slot.

-You no longer get Bandit respect by showing Clovia the letter in Ch.2 if they are currently hostile.

-Fixed major bug where player could access Riverfoot Keep prematurely in Ch.2 (thanks to Exiled Fool).

-Fixed spell sprite filename: spells\\burningtouch.png (thanks to Exiled Fool).

-Fixed inconsistencies in readable texts (thanks to Exiled Fool).

-New items for Ch.6: Hacked Gemcracks (single-use spells).

-New weapon for Ch.6: Steel Claws.

VERSION 4.3:

-Added some more party chime-ins for Ch.5 dialogue.

-Fixed bug where weapon wasn't updating in HUD sprites.

-Mobiles can no longer use ranged weapons while swimming.

-You can now set "pickParty" command to 6 to pick a random henchman (non-main party).

-Map tile script commands now use current object's position if world editor is not open.

-New hazardous object: iceCrack (concealed map hazard that will change ice tile to water).

-New sounds for ice breaking.

-New ice tiles for Chapter 6.

-Updated Builder's Manual.

VERSION 4.2:

-Fixed death animations (it used to skip to final frame).

-Death animations now only skip to final frame if game is paused or in dialogue.

-Fixed bug where "pointsUp" command would mess up game messages position.

-New snow tiles and snow-covered sprites of trees and rocks for Ch.6.

-New objects for Ch.6: Wolf Statue, Sundial, Skull Mug.

-You can now throw skulls just like stones.

-Fixed a typo (thanks to soup).

VERSION 4.1:

-Fixed bug where pathing were being recalculated every 2 seconds for no reason.

-New baddies for Ch.6: Dire Wolf, Winter Wolf (with sprites, sounds, and scripts).

-Bonus sound no longer plays automatically when skills increase (must be played in script).

-Replaced bonus.wav sound with something less annoying, decreased volume of select.wav.

-New sound effects: defend.wav, madDash.wav, and focus.wav.

-New animation effect objects: defend, madDash.

-Started adding snow tiles for Ch.6.