For the Steam Summer Sale I put my game at a 75% discount! That means it's only $1.25, so if you've been wanting to check it out then now would be a good time to do so!
In other news, Full Release is the next update, and I've made very good ground. I post updates occasionally on my game's subreddit containing pictures of my progress. So far a good portion of the game's base code has been entirely rewritten, a new aesthetic has been applied to the game (I'm going for a more pixellated look), and I tweaked a bunch of the core concepts. I'm really excited for where I'm taking the game, and I do think patience will be rewarded if you bear with me. Since I have the base game to compare with when it comes to recoding, it takes much less time than it did originally because I'm not going in blind this time.
I'm aiming to release version 1.0 late this year, which is a massive stretch of time from my original plan when the game first came to Steam, but at the time I didn't expect that I'd basically start the coding over from scratch for full release. I really believe that a completely finished product that comes late is much better than a rushed project released on time, and I want to make sure the game is polished to a shine when it's done.
Again, thanks for your patience, and I'll post another update when I'm further down the development road!
