Okay there was a bit of a delay but the first weekly update is here! In this update I'm going to do a rundown of all the major changes for the full release of my game. Subsequent weekly updates will have more videos/pictures than this one, so don't think each one is just going to be a wall of text!
The first, and most important, major change is the overhaul of every single playable class! All 16 classes have been completely redone in terms of their theme and playstyle. For the most part rogues have been buffed, and warriors have been nerfed. The warrior nerfs aren't traditional in the sense that their damage/buffs/heals/etc are reduced, but most warriors now have Health costs associated with their abilities. For the full rundown of every class change, check out my subreddit's posts: Warrior Reworks,Mage Reworks,Rogue Reworks,Archer Reworks.
Second, the whole game's aesthetic has changed! I completely overhauled the way the game looks, giving it a more pixellated look (again, check out my subreddit to see posts where I show off how the game looks).
Serialization (saving and loading) has been completely redone, making the game more efficient at saving/loading, allowing it to run faster and have multiple save files!
Item generation has been tweaked, with more conditions (broken, polished, flawless, etc) being added for even more permutations of items, more specials, and more types! More materials and types are available to make even more diverse combinations. I also added a new Archer Offhand, the Talisman. This grants a party-wide stat bonus as opposed to the Quiver which just grants the Archer a self-stat bonus.
Floor generation has been tweaked a bit. More room types such as the Dim Room which doesn't grant you access to the inventory, the Shop selling Consumable items like permanent stat bonuses and temporary bonuses for the next combat encounter, and overal more diverse generation parameters.
I just completely finished the inventory management today. You now start with only 8 item slots in your inventory, increasing the total slots by using a Backpack consumable. And now there's pages, where if you get more item slots than the current page can hold, you automatically get a new page and can theoretically hold an unlimited amount of items!
And that's just the gist of the largest changes to come for full release. I'll be sure to post more images and videos for future updates. I might edit this post if I remember anything else significant, but that's all for now! Hope you're as excited as I am for full release!
