So this patch addresses a major issue with a final boss instantly dying when you enter combat. I also took the time to add some small changes before 0.7 releases (which should hopefully be another few weeks).
Bugfixes
- Fixed one final boss instantly dying when combat started
- Fixed the Behemoth's Primal Rage upgrades not working properly
- Fixed some description issues on the true final boss' spells
- Fixed the Behemoth's unique item, Bone Breaker, spawning in your inventory at the start of a new game
- Fixed Status Effects that stack being able to go above their maximum limit
- Fixed Attention not removing instances of Attention Untargetables (for instance, if two Shield Walls cast Wall Off then the Shield Wall that cast it more recently will be targetable instead of both Shield Walls being untargetable)
Additions
- Added extra text to stacking effects in combat, the effect description now says the current amount of stacks and the maximum amount of stacks allowed
Nerfs
- Reduced the Lifebreaker's Mark for Death initial Damage to 100% (80% initial + 20% upgrade) to 115% (100% initial + 15% upgrade)
