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Imperatum Release!

The day has finally come! Imperatum is moving from Early Access to Release. Thanks so much to everyone who supported the game and provided feedback during this process.

Below is an abbreviated list of all the changes we've made over the past few months:

Improvements:

New sound system w/ new music by Ben Nichols
Added screen reddening on low health
Added mob flash on hit
Added weapon trails effect
Added screen shake on hit for different weapons
Serialized all game systems
Added code to localize the game
Created 80 or so mob variants with new skins
Added a new checkpoint system to better update saves
Added a new cutscene and a credits scene
Added a new trap system

Balances:

Changes all affixes to be more in line with the expected power level
Tweaked mob hp and damage across the game
Balanced difficulty across the 4 difficulty modes
Tweaked mob density across all levels
Modified the xp curve to give players a more expected experience
Tweaked the skill effects to make using them feel more powerful
Balanced the base weapon dmg to incentivize use of single target weapons

Bugfixes:

Fixed all reported save issues
All audio bugs should now be fixed
Several dozen animation bugs fixed
14 VFX fixes
Fixed options menu bugs like the sound sliders not working

If you run into any issues with the release build. Please let us know in the forums and we will look into it.

Thanks again!