Hi everyone,
After a lot of work, we're finally happy to announce that Kaptain Brawe now fully supports gamepads and Steam Deck!
We've carefully designed how gamepad input works in the game to make sure it's natural and pleasant to play. We'd love to hear your feedback if you give it a try. We plan to use this system as a template for gamepad support in our other point-and-click adventure games, so your opinions would be very helpful!
Gamepads
The game natively supports Xbox controllers, but you can also play with PlayStation 4 and 5 controllers. The game should detect which controller you're using and display the correct gamepad glyphs.
Gamepads work on all three platforms (Windows, macOS, and Linux).
Steam Deck
The game fully supports Steam Deck. You can use the Deck's gamepad, touchscreen, or connect a mouse and keyboard.
You can also configure the Steam Deck's touchpads to act as joysticks or provide mouse input, if you prefer.
Inventory change
Due to popular demand we've made a change in the way the game handles inventory.
The game's inventory system has now been changed in a way that doesn't deselect the active item when you try to use it on the scene or combine with another item. Which makes it much easier to try out many combinations fast, the way it should be done in adventure games.
Other news
The new update now uses Apple's Metal framework instead of OpenGL, which should make the game run more smoothly on Macs and generate less heat while playing.
P.S. If you run into any trouble with the new version, please post on the Steam discussion forums or contact us via email at [email protected]. In the meantime, you can switch to the "previous_version" branch in Steam while you wait for us to fix any issues.
Enjoy!
