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Deadly Escape Update #1

Deadly Escape v1.0.13 is now online!

BugFixes/Improvements

  • The player will not get stuck anymore after repeatedly pressing the spawn door button when the door is already open.
  • The generator will now activate even if you close the dialogue before it fully opens.
  • Fixed some undead that were not attacking the player.
  • Fixed some instances where "shoot barrel" was randomly appearing.
  • The player will not turn towards the hatches and escape(without "moonwalk").
  • The undead coming out of the bottom left hatch will not moonwalk anymore during the cutscene.
  • Fixed the description of the key cards and fuses.
  • After the game is over, the cursor will now show on the screen.
  • When accessed via the pause menu, the fullscreen option will now reflect what the player set via the main menu.
  • The achievements are now online.
  • Fixed the collision area of some props.
  • Arranged several graphic layers that had an incorrect order.
  • The boss will not get stuck anymore in the bottom left corner.
  • Fixed some instances where the help and dialogues overlapped each other.
  • Fixed a bug where the guards NPC kept shooting after the undead were already dead(no pun intended).
  • Targeting Fixes, after shooting an exploding barrel, the target will now position over the closest undead.

In development

  • Chapter2
  • Leaderboards.
  • More bug fixes.

Words from the devs

  • We still have a lot of bugs to fix, thank you for your patience!
  • If you liked the game, support us with your review! this way we will be able to bring you as many chapters as possible!
  • Have you played Endless Horde? check it out if you have the chance. It is a minigame but it ties to the story. Can you guess how? One of the leftover notes gives you a hint.
  • Join our new group! Once we gather enough members we'll give away cool stuff. Join us!

And as always, thanks for your support!