Rolling off of the UI updates, this week changes the final step of smuggling contracts. Instead of auto-loading, smuggling pick up points are now interactable cargo caches at each outpost. The purchased parcels must now be unloaded by hand before the pursing bounty hunter arrives to distribute justice. To compensate for the added chore, the gains of smuggling contracts have been increased.

Future updates will further integrate cargo caches to add optional shipless solutions to new and existing contract types.
Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.19.21
Major Features
- Reworked smuggling contracts to use cargo drop points at outposts.
Minor Features
- Harvests, rescues, and captures can now only be returned to the original contract location and this location will always be marked on the map instead of another qualifying drop off point.
- Added three new hull paint shapes.
- Double smuggling contract payouts and halved the cost.
Bug Fixes
- Fixed all but one heavy cannon projectile not doing damage.
