Join us to try the new features at the playtest today at 3pm ET!
This update rounds out challenges, bringing basic ship mounted weapon goals such as engines destroyed or players killed for cannons, gatlings, twin cannons, and pigeons. Along with these new challenges are a new set of cosmetics for primarily the airman head, chest, axe, and knife.
Cauldron receives a snowy makeover and an all new map is used for the two new sieges. The first siege "Harbor" is an easy two wave siege with built in AI allies. The second, "Excavation", features 5 waves, dense fog, and a 24k mass final enemy.
Sieges featuring capturable ground forts get harder as AI ships will now target players if there are no other options.
1.4.2
Major Features
- Added two new siege maps, one easy with allied AI and one hard, with 5 waves and foggy weather.
- Added 15 new challenges for ship weapon usage. All new challenges award a new cosmetic.
Minor Features
- Cauldron has a new snowy look.
- AI turrets fire on players if no ships are in range.
- Reversed turn away direction of rudders when prop turning so there is no transition/snap back when moving forward. The transition/snap back will now occur when reversing.
Bug Fixes
- AI ramped up inaccuracy twice as fast in non-dedicated matches.
- Fixed deployable ladder hit box for ranged attacks.
- Kills with gatling turrets did not cause players to drop a body.
- Reduced frequency of players sliding to their respawn point rather than instantaneously jumping.
