Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
This update brings two all new weapons designed around laying down damage on heavier airships. Challenge rewards for both weapons will roll out at a later date.
The torpedo pod fires a slow moving projectile that can crush dense ship unable to dodge in time. As an added bonus, the pod can fire when submerged.
The heavy cannon fires a long range shot with high inaccuracy so smaller targets can more easily evade. The heavy cannon shot explodes backwards for huge rewards when shots detonate inside the target rather than splashing off the outside.
1.7.2
Major Features
- Added a Torpedo Pod. The Torpedo Pod fires a slow-moving projectile long-range that damages targets in a line behind the impact point in a two shot burst.
- Added a Heavy Cannon. The Heavy Cannon fires a long-range high-inaccuracy exploding projectile. The heavy cannon cannot reload while the ship is over draw
Minor Features
- Gatling cannons will explode on destruction just like regular cannons.
- Added an in-game quality selector.
- Added a grass toggle setting.
- Added a cosmetic toggle setting, this will force other player's cosmetics to the default loadout.
- Added welcome popups to the hangar and server browser with a Discord server link. Acknowledging these popups causes them to never appear again.
- Added a playtest countdown timer to the server browser.
Bug Fixes
- Fixed a bug that allowed ships to ascend into space when damaged if they used both ballasts and upward props.
- Hybrid balloons can be assigned a weapon group.
