Long ago promised terrain detail passes arrive this update targeting the most egregiously underdeveloped regions first. All ice islands are now textured to match their earthy counterparts leaving their old solid blue and pure white snow behind. The goal of using textures in some places of the game and not others is to up the level of detail on what would otherwise be large solid color blocks so don't expect similar updates to things with high mesh detail such as airmen and airships.

Alongside the ice island update, the improvements to Sunken Grove from last update have been finished off. This pass adds more cliffs, updates its old tree model, and adds an updated version of the large roots that appeared in the new build area.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.19.13
Minor Features
- Updated the ice and snow shader.
- Added more cliffs and large roots to Sunken Grove.
- Updated the sand texture.
- Updated the leaf and bark texture.
- Updated tree models.
- Updated the water shader to have a sharper edge and deeper semi-transparency.
- Made the steering wheel a hard point.
- Updated the hangar floor rim.
- Dragoons can now be placed on forts and are not invincible when done so.
- Expanded the spawn blocking size of ships on the map.
Bug Fixes
- Fixed the tool tip name for pressure draw on the missile silo.
