Many hangar systems receive under-the-hood overhauls this update adding one new visible feature: ship chunk shifting. Now, when looking at a chunk of your ship disconnected from others, pressing the ship shift keys will shift only that chunk. Once that chunk connects with another, only undoing the shift will separate the two. The entirety of the ship can still be shifted by pressing the shift buttons while no parts are moused over.

Skull bounties also receive a major quality of life change. When the entirety of a skull bounty carrying crew leaves the server without extracting, their skull bounty will be passed out as if destroyed. This change should make the system a lot easier to profit from without worrying about a second ship showing up to spoil your spoils after the battle is won.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
Major Features
- Added the ability to shift individual chunks of a ship in the hangar.
Minor Features
- Allying another team will clear any damaged-by flags previously set between the two teams.
- A ship's skull bounty will be distributed if its entire original team leaves the server without extracting.
- When the mirror ghost part would block placement with the original ghost part, the mirror ghost will be hidden so you know which part orientation will be placed.
- Improved mech leg handling to better go down slopes without falling over backwards.
- Added a ship shifting guide.
- Removed the activation channel to open the redeploy menu.
Bug Fixes
- Fixed not being able to undo shift operations.
- Fixed being able to place parts inside themselves on the mirror line.
- Fixed propeller spin speed being dependent on frame rate.
- Fixed the ship delete confirmation appearing in the wrong place.
