This week's update introduces a new class of adjustable weapon: the bunker cannon. The bunker cannon and its future variants clock in at a massive 7000 firepower. The Type I cannon works just like a battery cannon with longer range, higher fire rate and a bigger blast radius. Remember to keep your bunker turrets crew repair accessible as their massive size makes them easy targets.

Autoturrets receive a massive buff this update allowing them to follow the full selection of captain orders. Alongside converged adjustables these old weapons could no longer compete. Since targeting weapons is generally the best option, this has been made the new default. Remember that splitting firepower between adjustable and non-adjustable weapons is a great way to take advantage of the high accuracy of low firepower adjustable arrays without sacrificing overall damage output.

1.9.7
Major Features
- Added the bunker cannon type I.
Minor Features
- Converging guns now focus a point 0.25 meters behind the target point.
- Converging adjustables will now adjust for drop.
- Multiple tool drop actions can be queued into one drop animation.
- Tool equip actions can be queued into drop animations.
- Autoturrets will now obey all crew commands instead of just target engines, crew, deployables, and hold fire.
- Turret targeting will default to target weapons.
- Increased mech leg hitpoints from 3000 to 4000.
Bug Fixes
- Improved the equip/unequip animation system to prevent tools appearing while on screen.
