Auto-refineries arrive this update allowing builders to link their cargo tube systems up to each variant of resource refiner. Auto-refineries will pull from a cargo system on their "input side" and output into a cargo system on their "output side" over time. Remember you can set your fort as your homeship to extract all cargo on board it from the teleporter terminal. Auto-refineries are unlock by completing each base refinery's research and the "Pneumatic Transport" research.

All adjustable weapons will now converge when camera-aimed rather than match the look direction. The convergence range is based on the distance of the ship part or terrain beneath the crosshair. This major change is made possible thanks to the transparent part collision layer added with the third person camera and the effects of accuracy scaling preventing a large number of converged guns super-stacking their damage. This change should greatly benefit low firepower adjustable arrays and take spread-out gun layouts from a bad idea to at least viable.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.19.2
Major Features
- Added auto-refineries.
Minor Features
- Completing a research will also complete its shortcut challenge if it is not already done.
- Updated the revolver models.
- Improved firearm particle effects.
- Adjustable weapons now aim to converge at the first target under the crosshair instead of matching camera direction.
- Slightly increased the effects of accuracy scaling to balance out adjustable convergence.
Bug Fixes
- Fixed being able to place corner cargo tubes inside each other.
- Fixed harpoons not applying torque to their own ship.
- Fixed harpoons not hitting glass.
